(07-11-2011, 17:54)Amoc_ns0 Wrote: [ -> ]You guys sucks so hard,
I guess the only Reason why you dont stop to flame is, you think youre high or something else, you get pwnd in pcw cause youre to low, and then login to itsmods and flame the xkmod.
blablabla
Xerok, you did a great job yet. You have to distingushin between serious feedback and mindless flames. Just take a closer look into cod4 promod, the weapon damage is great and everybody loves it.
lets see when u got killed by 2 bullets across the map in ure feet
i think the option i suggested is the best, but i can settle with xeroks latest option and just so u know not everyone is flaming most are just giving feedback
(07-11-2011, 17:58)zlol Wrote: [ -> ] (07-11-2011, 17:54)Amoc_ns0 Wrote: [ -> ]You guys sucks so hard,
I guess the only Reason why you dont stop to flame is, you think youre high or something else, you get pwnd in pcw cause youre to low, and then login to itsmods and flame the xkmod.
blablabla
Xerok, you did a great job yet. You have to distingushin between serious feedback and mindless flames. Just take a closer look into cod4 promod, the weapon damage is great and everybody loves it.
lets see when u got killed by 2 bullets across the map in ure feet i think the option i suggested is the best, but i can settle with xeroks latest option and just so u know not everyone is flaming most are just giving feedback
Did you take a closer look into your log or why are you so sure that it was the feet?
Quote:I agree with the first part but with almost none of ure ps's,
ps1: red dots and red crosshairs should stay,
ps2: if its an easy fix it could be done, all though this bug can easily be checked through democlient incase of suspicion and i totally agree with the limbs through walls floors thingy should be looked into
and ps3: didnt even noticed it changed so its useless imo
and stakeout shouldn't have the delay or it has to be replaced with spas but with less ammo in the mag
r_znear is associated with players clipping through walls as well as peeking through walls if my knowledge servers me right. Also why do you think that the red dots and crosshairs should stay? Imagine if a player looked at a corner and a little blip of an enemys head were there but he only noticed it cuz his crosshair turned red, that's the kind of situation I would want to avoid by granting removal of red crosshairs. Also red dots on radar are just stupid, a player shouldn't be given the exact position of an enemy because simply because they fire once, and besides this would just encourage usage of sound. Another idea i had were to use the setperk function and add lightweight for all players onspawn so that there's nobody wearing ghillie suits and hiding in bushes (you could just set the lightweight speed multiplier to 1 to make it have no effect on movement speed). Finally replacing the stakeout with the spas would be a very bad idea since people would just spray it like mad.
(07-11-2011, 18:16)Pyroh Wrote: [ -> ]r_znear is associated with players clipping through walls as well as peeking through walls if my knowledge servers me right. Also why do you think that the red dots and crosshairs should stay? Imagine if a player looked at a corner and a little blip of an enemys head were there but he only noticed it cuz his crosshair turned red, that's the kind of situation I would want to avoid by granting removal of red crosshairs. Also red dots on radar are just stupid, a player shouldn't be given the exact position of an enemy because simply because they fire once, and besides this would just encourage usage of sound. Another idea i had were to use the setperk function and add lightweight for all players onspawn so that there's nobody wearing ghillie suits and hiding in bushes (you could just set the lightweight speed multiplier to 1 to make it have no effect on movement speed). Finally replacing the stakeout with the spas would be a very bad idea since people would just spray it like mad.
Red dots should stay so people so people have to think before shooting,
red crosshair tbh i dont rlly care cause i havent seen an advantage or disadvantage, i leave this to the majority xD
and as u said people have to relly more on sound when red dots are removed but u have ninja pro when someone is crouching or adsing so u can practically do anything except shooting and no one will hear u, if it was normal ninja aka 75% less sound then i would probly agree to remove the red dots
and finally whats the difference between a stakeout without reload time as u suggested and a spas with less ammo in the mag as i suggested?
And to the guy that has nothing better to do u flaming flamers is as good as flamers flaming the mod not gonna wast a word more on u
I didnt mean in my 1st post that u need 4 headshots for kill.
Head 2
Neck 2
other 3-4
and to u flamers: im not sick, indeed, u guys have to deal with a FAIR mod not only for u advantage...... its a normal human way that ppl who are not as strong as other ppl get more help, in any way of life, why it should be different in a game....
YEA Support the high skillers so the low guys can go play in a sandbox.... sry FAIL!!!
XeroK nice mod its very good and will be perfect if u balance the damage a bit
hi I have a problem and that I can choose between the public and not xkmode mymatch change have changed everything in the comp I eas wolter gesaved and uploaded to server but nothing is not public does not mymatcht not comp, etc.
can someone help me
I also tried it ingame
e.g. rcon comp xk_mode xk_mode public
mymatch or nothing works
thx
update
even if I invite one of three league configs happens almost nothing at all.
I alternate in the cfg hc one and resync and restart it loads only softcore
I alternate one nothing happens, the time limit will remain at 2.5 min
and ingame bug
bomb sound stops after 1.2 seconds to tick on the planned
sry that I write so much
Any help getting this thing loaded to a unranked server ?????? i've loaded it 15times and the mod doesn't load and it's just tdm on array . it's fucking stupid...........................................
(07-11-2011, 21:20)WalterWhite Wrote: [ -> ]Any help getting this thing loaded to a unranked server ?????? i've loaded it 15times and the mod doesn't load and it's just tdm on array . it's fucking stupid...........................................
http://www.itsmods.com/forum/Thread-Blac...7#pid21637
make exactly this and it works
(07-11-2011, 19:48)zlol Wrote: [ -> ] (07-11-2011, 18:16)Pyroh Wrote: [ -> ]r_znear is associated with players clipping through walls as well as peeking through walls if my knowledge servers me right. Also why do you think that the red dots and crosshairs should stay? Imagine if a player looked at a corner and a little blip of an enemys head were there but he only noticed it cuz his crosshair turned red, that's the kind of situation I would want to avoid by granting removal of red crosshairs. Also red dots on radar are just stupid, a player shouldn't be given the exact position of an enemy because simply because they fire once, and besides this would just encourage usage of sound. Another idea i had were to use the setperk function and add lightweight for all players onspawn so that there's nobody wearing ghillie suits and hiding in bushes (you could just set the lightweight speed multiplier to 1 to make it have no effect on movement speed). Finally replacing the stakeout with the spas would be a very bad idea since people would just spray it like mad.
Red dots should stay so people so people have to think before shooting,
red crosshair tbh i dont rlly care cause i havent seen an advantage or disadvantage, i leave this to the majority xD
and as u said people have to relly more on sound when red dots are removed but u have ninja pro when someone is crouching or adsing so u can practically do anything except shooting and no one will hear u, if it was normal ninja aka 75% less sound then i would probly agree to remove the red dots
and finally whats the difference between a stakeout without reload time as u suggested and a spas with less ammo in the mag as i suggested?
And to the guy that has nothing better to do u flaming flamers is as good as flamers flaming the mod not gonna wast a word more on u
Well because the spas fires very fast and does just as much damage as a stakeout, thus being overpowered. Although having both of the shotguns available would be fair, if the spas only had 4 bullets in the mag and the stakeout 6 bullets with the delay removed.