ItsMods

Full Version: xKMod LIVE v1.1 - Final Release | Competitive Mod
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
(08-08-2011, 16:42)fry Wrote: [ -> ]I have found a MAJOR bug, sry for all the coding but you cant play now RADIATION.

If you close the BIG doors in the mid of the map, it works once and you get kicked from server.

Then the next rounds, the BIG doors will stay closed. They are not open! And if you go near the buttons for closing or open it. You always get kicked from server.

This has to be fixed otherwise RADIATION cant be played.

But for the rest looks nice Big Grin

YES !

I knew that, and fixed it, and then put back the old radiation raw file and compiled it. Dumb me.

Thanks for telling me, I'll fix that right now.
I'm at work atm so can't test it but does the shoutcast feature work now? There's a Pain Street Nation tournament starting Thursday and they've recently deciced to use your mod instead of CMMod due to a vote with overwhelming results (~80 percent prefer xKMod to CMMod). The pain street tournament is shoutcasted so that would be awesome if the shoutcast feature were ready.
yeah i was just saying if people wanted to talk about realism vs the game then there was all KINDS of crap that is absolutely ridiculous when you think about it. I mean I don't use scopes, so I hate how easy they have been made to use.

For years competitive FPS has been built around having or needing to have an elite sniper when playing at the highest levels. The sniper was a crucial position. All of the crossovers from Cod4 that i talked to hated scoping in blackops. It was a lot harder and everyone wanted the easy overpowered scopes so the dynamics of the game could stay the same. that'd be my guess anyway. but anyone who has ever fired or seen someone fire a real sniper rifle knows just how stupid the scoping is games like this.

but that's the game. personally, i'm fine with it. like i said, i wasn't really complaining, i was just saying there's some ridiculous stuff. quickscoping and jump scoping should DEFINITELY not be possible though, that i do feel pretty strongly about. those are two elements that are not strategic at all and don't belong in any game. a scope should have its disadvantages just as it has some great advantages. removing/limiting as much as possible every last disadvantage is just a bit silly in my book.

note: about to put xkmod live on my server, pretty pumped to run it and see how it goes!

(08-05-2011, 07:27)Pyroh Wrote: [ -> ]
(08-05-2011, 06:44)pr3fekt Wrote: [ -> ]whoever said reloading isn't very loud probably hasn't ever reloaded a real gun before. it depends on the weapon, yes, but it is pretty loud. of course, if you want to talk realism, then crouching shouldn't be silent, nor should crawling. crawling is one of the loudest ways to move. no one wearing gear can go from a stand to prone stance without making some noise. snipers having no sway? are you kidding me? and being able to jump scope with any accuracy whatsoever? anyone trying to shoot a sniper rifle standing up will be swaying all over the place if they actually try to scope.

automatically picking up ammo without even having to crouch down or choose to pick it up? pretty crazy as well, silent or not. i think the sound is way more tactical, and shouldn't be removed, but that is just me. really there should be an option. you should have to be crouched and should have to push a button to pick up the ammo.

ak74u and mp5 or mp5k being REMOTELY similar in damage? are you kidding me? the stopping power depends on the size and type of the round fired. accuracy and recoil depend on the barrel length and weight of the gun. which also affects the time it would take to bring it up to ADS, speed of movement, etc. guns should NOT be balanced, they should reflect the actual elements at play.

just saying.

now, that being said, the promods with no sniper sway and all that garbage is, for some reason, what competitions and people want to use, so i deal with the ridiculousness of some of it because hey, after all, we're playing VIDEO GAMES not real life war simulators or anything similar.

but if you want to talk tactical, reload sound should be somewhat loud, doing things like changing stance at least to and from prone should make sound, sniper rifles shouldn't be able quick scope or jump scope with any accuracy whatsoever, etc. etc.
i should mention though, i don't think blackops promods should be designed to be exactly like cod4 promods. cod4 promods weren't perfect. why eliminate anything different? if people want to play cod4 with updated graphics and new maps, that's kinda cheesy in my opinion. the goal of a promod should, in my opinion, be to tweak the game to make it more suited to competitive pc gaming, while still trying to maintain the integrity of the game being modded. dive to prone is part of the game. people used to cod4 don't like it. i don't like it much myself although sometimes when in a pinch and having to bail to reload or something it can come in handy to get behind cover, etc.

promods shouldn't be designed to make every game exactly the same and every gun exactly the same and everything as easy/balanced/fair as possible. being able to work your way through an entire match without ever giving away your position until you shoot.... that's pretty lame if you ask me. don't walk over bodies if you don't want to pick up the ammo and make a sound (a sound which makes sense to have included). they should be designed to improve the competitive nature and implement features that make matching/scrimming more efficient and easy to conform to specific league rules. just my .02.

note: not knocking xerok with this or the last post. i prefer promod to regular barebones by far. everyone has their opinions on how things should run, doesn't mean mine is better than anyone else's or should be adopted by xerok or anyone else. keep working on this stuff man, thanks!

First off I have not reloaded a real gun, but that's irrelevant as this isn't meant to be realistic. And to your idea on having to crouch and hit a key to pick up ammo but keep the sound would be great idea. Finally I completely agree that xKMod shouldn't be a copy of promod as these are completely different games so a copy of promod won't work very well.

Also what would you guys think about keeping the nade pin sound? I mean removing cooking already makes their usage in close quarters invective so the nade sound might as well be removed since it was only audible in close quarters.

(08-08-2011, 17:08)pr3fekt Wrote: [ -> ]yeah i was just saying if people wanted to talk about realism vs the game then there was all KINDS of crap that is absolutely ridiculous when you think about it. I mean I don't use scopes, so I hate how easy they have been made to use.

For years competitive FPS has been built around having or needing to have an elite sniper when playing at the highest levels. The sniper was a crucial position. All of the crossovers from Cod4 that i talked to hated scoping in blackops. It was a lot harder and everyone wanted the easy overpowered scopes so the dynamics of the game could stay the same. that'd be my guess anyway. but anyone who has ever fired or seen someone fire a real sniper rifle knows just how stupid the scoping is games like this.

but that's the game. personally, i'm fine with it. like i said, i wasn't really complaining, i was just saying there's some ridiculous stuff. quickscoping and jump scoping should DEFINITELY not be possible though, that i do feel pretty strongly about. those are two elements that are not strategic at all and don't belong in any game. a scope should have its disadvantages just as it has some great advantages. removing/limiting as much as possible every last disadvantage is just a bit silly in my book.

note: about to put xkmod live on my server, pretty pumped to run it and see how it goes!

Glad were on the same terms Big Grin

Also I do agree that some elements of scoping in xKMod are ridiculous/silly but I mean the scope has to be balanced against MGs and SMGs in some way.
hello would be possible to have til xk_mode eslmatch_hc
player_maxhealt 30
regeneration of health 0
this mod is very gay, sometimes you cant pick the bomb!
you can make wallbang with mp5 and the gameplay is like HC.
this mod ist for noobs only!
(08-08-2011, 19:32)kallii Wrote: [ -> ]this mod is very gay, sometimes you cant pick the bomb!
you can make wallbang with mp5 and the gameplay is like HC.
this mod ist for noobs only!

[Image: facepalm.jpg?1248715065]
Hey, does any1 have the allow team kill dvar?


I always fly out of the game fatal error

fix it please
(08-08-2011, 20:17)armagedon Wrote: [ -> ]Hey, does any1 have the allow team kill dvar?

set scr_team_fftype to 1 in z_customruleset.iwd to enable killing or 0 to disable (or something like that).