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Full Version: xKMod LIVE v1.1 - Final Release | Competitive Mod
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(07-09-2011, 18:37)mcgiver93 Wrote: [ -> ]yes. how can we get ready the democlient?

rcon kick democlient
(07-09-2011, 22:03)zlol Wrote: [ -> ]weapon balance is fine, wallbang damage is fine, remove hitmarkers and no one will whine anymore...

Wallbang hitmarkes are removed since 2.6
(07-09-2011, 21:48)eMzy Wrote: [ -> ]Hi Xerok. Why do not you fix a simple mistake .. not defenSe, and defenCe. Just asking you to try to make the selection of weapons. Thx.

http://www.englishforums.com/English/Def...m/post.htm
hey dud , it's like im playin hardcore...
Can you please take two pure DLC
the weapons are way too strong i like that they are stronger than the shit before but thats just insane 2 bullets with every weapon on 20m thats just insane. make a seperate hardcore mod if u want but u should lower the bullet damage of the regular pro mod
(07-09-2011, 22:03)zlol Wrote: [ -> ]weapon balance is fine, wallbang damage is fine, remove hitmarkers and no one will whine anymore...

why remove hitmarkers? LQL
just fix the weapon dmg
(07-09-2011, 23:43)fintan Wrote: [ -> ]
(07-09-2011, 22:03)zlol Wrote: [ -> ]weapon balance is fine, wallbang damage is fine, remove hitmarkers and no one will whine anymore...

just fix the weapon dmg

SIGN weap dmg is too high i want to play promod not hardcore =/
on strat mode there is a issue

when you throw a gernade and you are following it you get killed halfway threw your throw(while your up in the air).happens alot

i can fix it by simply enabling godmode via /god in consol. seams like the strat mode should just enable godmode so i dont have too.

thanks, and good work!
(07-09-2011, 23:43)fintan Wrote: [ -> ]
(07-09-2011, 22:03)zlol Wrote: [ -> ]weapon balance is fine, wallbang damage is fine, remove hitmarkers and no one will whine anymore...

why remove hitmarkers? LQL
just fix the weapon dmg

Removing hitmarkers will balance the damage aswell, since people won't really know if they hit something