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(07-12-2012, 12:19)hillbilly Wrote: [ -> ]Entity ent = SpawnEntity ("script_model", "com_plasticcase_trap_friendly", new Vector(321, 344, 648));

is there an example of a plugin for this and models etc we can spawn? i would have ago then and of course get the locations.
I think @master131 or @Nukem released a model list one time. There are also some models in the gsc files (killstreak models). But note that there is currently no known way to make it solid.
(07-12-2012, 13:17)zxz0O0 Wrote: [ -> ]
(07-12-2012, 12:19)hillbilly Wrote: [ -> ]Entity ent = SpawnEntity ("script_model", "com_plasticcase_trap_friendly", new Vector(321, 344, 648));

is there an example of a plugin for this and models etc we can spawn? i would have ago then and of course get the locations.
I think @master131 or @Nukem released a model list one time.

http://www.itsmods.com/forum/Thread-Rele...3-map.html
(07-12-2012, 13:23)Ich1994 Wrote: [ -> ]
(07-12-2012, 13:17)zxz0O0 Wrote: [ -> ]
(07-12-2012, 12:19)hillbilly Wrote: [ -> ]Entity ent = SpawnEntity ("script_model", "com_plasticcase_trap_friendly", new Vector(321, 344, 648));

is there an example of a plugin for this and models etc we can spawn? i would have ago then and of course get the locations.
I think @master131 or @Nukem released a model list one time.

http://www.itsmods.com/forum/Thread-Rele...3-map.html

oh didn't see that, but without an example of the plugin i'm lost, i can edit them it's just creating them i'm at a loss at.

oh well until the no_reconnect is fixed it doesn't really matter.
Code:
bool ServerClient.Other.isADS
doesn't seem to work correctly. After the first mapchange, it stays 'false' for every player (probably other properties of ServerClient.Other stop working as well, I haven't tested them yet). Also, my server crashed a couple of times after a mapchange.

The XUIDs are correct though:
Code:
[16:34:33] 4:34 PM: Logger: OnPlayerConnect: Name;GQS #fr0'zen;XUID;01100001030578a0;ClientNum0
[16:34:33] Connect;01100001030578a0;0;GQS #fr0'zen
[16:34:35] 4:34 PM: Logger: OnPlayerSpawned: Name;GQS #fr0'zen;XUID;01100001030578a0;ClientNum0
[16:34:35] Spawn;01100001030578a0;0;GQS #fr0'zen

Also some of the rcon commands started to act weirdly after updating:
Code:
]rcon login d4ks3a5j
USAGE: rcon login <password>

]rcon login asdasd
rcon login saved.

]rcon map mp_radar
Bad slot number: mp_radar

]rcon map
USAGE: tempBanClient <client number> <optional reason>

I'm running Linux with version 1.9.433 of the dedicated server.
(07-12-2012, 16:53)FrozenBrain Wrote: [ -> ]
Code:
bool ServerClient.Other.isADS
doesn't seem to work correctly. After the first mapchange, it stays 'false' for every player (probably other properties of ServerClient.Other stop working as well, I haven't tested them yet). Also, my server crashed a couple of times after a mapchange.

The XUIDs are correct though:
Code:
[16:34:33] 4:34 PM: Logger: OnPlayerConnect: Name;GQS #fr0'zen;XUID;01100001030578a0;ClientNum0
[16:34:33] Connect;01100001030578a0;0;GQS #fr0'zen
[16:34:35] 4:34 PM: Logger: OnPlayerSpawned: Name;GQS #fr0'zen;XUID;01100001030578a0;ClientNum0
[16:34:35] Spawn;01100001030578a0;0;GQS #fr0'zen

Also some of the rcon commands started to act weirdly after updating:
Code:
]rcon login d4ks3a5j
USAGE: rcon login <password>

]rcon login asdasd
rcon login saved.

]rcon map mp_radar
Bad slot number: mp_radar

]rcon map
USAGE: tempBanClient <client number> <optional reason>

I'm running Linux with version 1.9.433 of the dedicated server.

maybe take out ur rcon password Wink
(07-12-2012, 13:31)hillbilly Wrote: [ -> ]oh well until the no_reconnect is fixed it doesn't really matter.

Because of your great report I could fix the bug very fast. Thank you!

@FrozenBrain see my answer in the release thread. For the RCon bug I can only guess it's the bug the known bug of MW3 Dedicated Server. I thought IW fixed it but I am not sure.
(07-12-2012, 20:04)hillbilly Wrote: [ -> ]maybe take out ur rcon password Wink

It's just my old one. I changed it already. Thanks though Smile
(07-12-2012, 20:48)zxz0O0 Wrote: [ -> ]
(07-12-2012, 13:31)hillbilly Wrote: [ -> ]oh well until the no_reconnect is fixed it doesn't really matter.

Because of your great report I could fix the bug very fast. Thank you!

@FrozenBrain see my answer in the release thread. For the RCon bug I can only guess it's the bug the known bug of MW3 Dedicated Server. I thought IW fixed it but I am not sure.

Tested and working again Wink can you give any info on the maprotation feature?

thankyou.
(07-13-2012, 00:54)hillbilly Wrote: [ -> ]
(07-12-2012, 20:48)zxz0O0 Wrote: [ -> ]
(07-12-2012, 13:31)hillbilly Wrote: [ -> ]oh well until the no_reconnect is fixed it doesn't really matter.

Because of your great report I could fix the bug very fast. Thank you!

@FrozenBrain see my answer in the release thread. For the RCon bug I can only guess it's the bug the known bug of MW3 Dedicated Server. I thought IW fixed it but I am not sure.

Tested and working again Wink can you give any info on the maprotation feature?

thankyou.

Sadly the OldRotation feature does not work and therefore I have disabled it. If I get time I try to look if I can fix it.
I know this is a long shot but... with the default vote feature, is there anyway to have just vote to kick player and disable next map and restart vote?