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Request How to import characters ?
#1
Question 
Hello Smile

How to import characters ?
I have Duke Nukem Forever player model and I want import in Back Ops as a character mp.
(How to animate, ...)

Next, I need to create a gsc file like this in the folder 'charcter' ?
Code:
main()
{
    self setModel("german_shepherd_black");
    self.voice = "american";
    self.skeleton = "base";
}
precache()
{
    precacheModel("german_shepherd_black");
}

How to import character like this ?
http://www.itsmods.com/forum/Thread-Blac...3#pid29523

Please help.
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#2
what is it exactly that your asking?
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#3
he wants duke nukem models in blops
[Image: lQDUjba.jpg]
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#4
Just set the model on the player, and you're done lol

The anims is done correctly, by setting the tags on the duke model.
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#5
Ah, i will try to make tutorial. This is like more than 30 steps Confused
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
(09-10-2011, 11:04)Se7en Wrote: Ah, i will try to make tutorial. This is like more than 30 steps Confused

I can do 1 in 1 step

let me some sec gonna post here

EDIT:

self setmodel("Body Model Here");
self.headModel = "Headmodel Name";
self Attach( self.headModel, "", true );
self SetViewModel( "Viewmodel Here" );

Also precacheModel("Every Model In Past Lines");

Add the xmodel to the mod.csv

and it should work (oh dont forget to add the iwi to the image folder)
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#7
(09-10-2011, 12:53)Scripts18 Wrote: I can do 1 in 1 step

let me some sec gonna post here

EDIT:

self setmodel("Body Model Here");
self.headModel = "Headmodel Name";
self Attach( self.headModel, "", true );
self SetViewModel( "Viewmodel Here" );

Also precacheModel("Every Model In Past Lines");

Add the xmodel to the mod.csv

and it should work (oh dont forget to add the iwi to the image folder)

Yes but how to create a character in the Asset Manager and how to put the goods tags names to my model in Maya ?
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#8
there are tutorials already for that or not?
[Image: ctoc.jpg]
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#9
Choose in Assman
type: multiplayer body
also when in Model exporter: It will can not export some tags, you need to group them all
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#10
(09-10-2011, 15:43)Se7en Wrote: Choose in Assman
type: multiplayer body
also when in Model exporter: It will can not export some tags, you need to group them all
Its dont work with my Duke model, I have this error in Asset Manager :
ERROR : bone 'j_mainroot' for bone controller 'pelvis' not found.

(I have not the tag name in my model)
help please
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