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Tutorial How to import Weapons from SP to MP in Black Ops using Mod Tools
#1
How to import weapons from Singleplayer to Multiplayer in Black Ops using Mod Tools-Beta


VideoTutorial thanks to @MAVERICK


  • create a mod directory
  • open mod tools and go into asset manager
  • click file->open <black ops dir>\source_data\
  • Code:
    C:\Program Files (x86)\Steam\steamapps\common\call of duty black ops\source_data
[Image: 75251570.jpg]
  • choose zombie_weapons_misc.gdt or w.e
  • see the column on the left?
  • click on projectileweapon
  • see all the weapons listed?
  • click on one
  • now you see Target-Folder: Singleplayer
  • change it to Multiplayer
[Image: 38453518.jpg]
  • press F10 in asset manager and a little cmd windows pops up, wait till timestamps are set and close it and close the asset manager
  • switch to the main launcher window
  • select under Mod Builder tab & press Edit Zone Source
[Image: 96996962.jpg]
  • on the RIGHT column add this line:
  • Code:
    weapon,mp\<yourweapon>

    [Image: 11922278.jpg]


example: m16_gl_upgraded_zm
  • go to raw\weapons\mp\<your weapon> <- open it in notepad
  • search for "parent"
  • ->parentweaponname\m16 delete it (dont forget to make a backup)

back to your GSC file:

in init()
add this line:
Code:
precacheItem("<weapon>");
  • when you are done, select "link Fast File" and click "Build Mod" and load it
  • have fun

[Image: 45A8CF9E134B1990C3C1215CC72CF715EE6F8A5A]

Credits:
Nukem (explained it)
d0h! (just for putting all together)
[-] The following 22 users say Thank You to d0h! for this post:
  • 01boduke, alvarogt95, armeenzzz, AZUMIKKEL, Bluefatty, Cyborgking, Elite_Nudel, elmopio, iAegle, iHeartNoobs, Killer_xD, Lemon, master131, Nekochan, Puffiamo, Romuald27, rotceh_dnih, ScHmIdTy56789, surtek, Trojan, Yamato, ZerO_oNe
  Reply
#2
Thanks! can I just use
Code:
self giveWeapon( "thundergun_zm" );
now?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

  Reply
#3
Nice tut bro Big Grin
Steam- iHeartNoobs
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  Reply
#4
(06-24-2011, 16:11)iAegle Wrote: Thanks! can I just use
Code:
self giveWeapon( "thundergun_zm" );
now?

yes, but I have used it and it does no damage xd (fx still plays)

I might add a tutorial later on getting the weapon sounds to actually work now
[Image: b_560_95_1.png]
[-] The following 1 user says Thank You to Nukem for this post:
  • 01boduke
  Reply
#5
Also, dont we need to put the xmodels in our mod aswell?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

  Reply
#6
(06-24-2011, 16:18)iAegle Wrote: Also, dont we need to put the xmodels in our mod aswell?

the mod tools will automatically do that for you
(the models are referenced in the weapon file itself)
[Image: b_560_95_1.png]
  Reply
#7
Nice tutorial and find !! Tnx guys!
--
  Reply
#8
I only didn't know the weapons\mp\<your weapon> part.

Thank you doh. Heart

Edit: and the parent thingyBig Grin
  Reply
#9
Fantastic, Nyan Cat Nyan Cat
  Reply
#10
This won't let you change the l96a1 Sad
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