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Request How to import characters ?
#11
(09-10-2011, 12:53)Scripts18 Wrote:
(09-10-2011, 11:04)Se7en Wrote: Ah, i will try to make tutorial. This is like more than 30 steps Confused

I can do 1 in 1 step

let me some sec gonna post here

EDIT:

self setmodel("Body Model Here");
self.headModel = "Headmodel Name";
self Attach( self.headModel, "", true );
self SetViewModel( "Viewmodel Here" );

Also precacheModel("Every Model In Past Lines");

Add the xmodel to the mod.csv

and it should work (oh dont forget to add the iwi to the image folder)

got an error -.-, thread called with to many parameters
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

Reply

#12
(09-10-2011, 19:16)eliteCVDelite Wrote:
(09-10-2011, 12:53)Scripts18 Wrote:
(09-10-2011, 11:04)Se7en Wrote: Ah, i will try to make tutorial. This is like more than 30 steps Confused

I can do 1 in 1 step

let me some sec gonna post here

EDIT:

self setmodel("Body Model Here");
self.headModel = "Headmodel Name";
self Attach( self.headModel, "", true );
self SetViewModel( "Viewmodel Here" );

Also precacheModel("Every Model In Past Lines");

Add the xmodel to the mod.csv

and it should work (oh dont forget to add the iwi to the image folder)

got an error -.-, thread called with to many parameters

Its something with your thread then its not what I told you the problem

Also I recommend making a new thread for it
Reply

#13
(09-10-2011, 21:18)Scripts18 Wrote:
(09-10-2011, 19:16)eliteCVDelite Wrote:
(09-10-2011, 12:53)Scripts18 Wrote:
(09-10-2011, 11:04)Se7en Wrote: Ah, i will try to make tutorial. This is like more than 30 steps Confused

I can do 1 in 1 step

let me some sec gonna post here

EDIT:

self setmodel("Body Model Here");
self.headModel = "Headmodel Name";
self Attach( self.headModel, "", true );
self SetViewModel( "Viewmodel Here" );

Also precacheModel("Every Model In Past Lines");

Add the xmodel to the mod.csv

and it should work (oh dont forget to add the iwi to the image folder)

got an error -.-, thread called with to many parameters

Its something with your thread then its not what I told you the problem

Also I recommend making a new thread for it

I actually did :S
Code:
setModel()
{
self setmodel("usa_hazmat_player_fullbody");
self.headModel = "c_cub_tropas_mp_head_3";
self Attach( self.headModel, "", true );
self SetViewModel( "viewmodel_usa_hazmat_player" );
}

I tried this with level thread in init and with player thread in on player connected both dont work
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

Reply

#14
I have tried to make my character with a body from cod4 but I have always an error of type : " 'j_head' have an invalid bone ... " when I export with Maya.
If I have not this error, I have the error : "ERROR : duplicate 'pelvis' bone" in Asset Manager

Help please

EDIT:

I have make bullshit :
My Duke model is strange !!
I have used 'body_complete_sp_spetsnaz_boris_lod02' from CoD4 for the skeleton and I think its not the same in Black Ops. How to have the sekeleton of Black Ops ?
[Image: shot0001jd.jpg]
[Image: shot0000rjw.jpg]
Reply

#15
(09-11-2011, 10:15)eliteCVDelite Wrote:
(09-10-2011, 21:18)Scripts18 Wrote:
(09-10-2011, 19:16)eliteCVDelite Wrote:
(09-10-2011, 12:53)Scripts18 Wrote:
(09-10-2011, 11:04)Se7en Wrote: Ah, i will try to make tutorial. This is like more than 30 steps Confused

I can do 1 in 1 step

let me some sec gonna post here

EDIT:

self setmodel("Body Model Here");
self.headModel = "Headmodel Name";
self Attach( self.headModel, "", true );
self SetViewModel( "Viewmodel Here" );

Also precacheModel("Every Model In Past Lines");

Add the xmodel to the mod.csv

and it should work (oh dont forget to add the iwi to the image folder)

got an error -.-, thread called with to many parameters

Its something with your thread then its not what I told you the problem

Also I recommend making a new thread for it

I actually did :S
Code:
setModel()
{
self setmodel("usa_hazmat_player_fullbody");
self.headModel = "c_cub_tropas_mp_head_3";
self Attach( self.headModel, "", true );
self SetViewModel( "viewmodel_usa_hazmat_player" );
}

I tried this with level thread in init and with player thread in on player connected both dont work

Try thread it from where the player spawns.
Reply

#16
lol, then I get a fatal error Tongue

(maybe its cuz of the headmodel, in assetviewer you ll only see his eyes and mouth)
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

Reply

#17
(09-11-2011, 12:12)eliteCVDelite Wrote: lol, then I get a fatal error Tongue

(maybe its cuz of the headmodel, in assetviewer you ll only see his eyes and mouth)

Yea that can cause crash...


Also COD4 bones =! Cod7 bones

Bones(tags...)
Reply

#18
I honestly can't remember what I did to get this char in the game it was a lot of late nite hair pulling and face palming.

I will make a tutorial for this too after my mod is done.

[Image: D46F23338E4859CE1AC2869D80DC9FEA419B46D4]

This is before I had the anims right, notice the sun glasses hanging off his arm!
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Reply

#19
(09-11-2011, 10:25)hitmax Wrote: I have tried to make my character with a body from cod4 but I have always an error of type : " 'j_head' have an invalid bone ... " when I export with Maya.
If I have not this error, I have the error : "ERROR : duplicate 'pelvis' bone" in Asset Manager

Help please

EDIT:

I have make bullshit :
My Duke model is strange !!
I have used 'body_complete_sp_spetsnaz_boris_lod02' from CoD4 for the skeleton and I think its not the same in Black Ops. How to have the sekeleton of Black Ops ?
[Image: shot0001jd.jpg]
[Image: shot0000rjw.jpg]

oh my god.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#20
@deadcrayon all nice and sweet, but is it a custom character?
Reply



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