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Request Custom Characters
#1
hey guys i would realy love it if someone could explane how to make custom characters , has anybody got a bodydef or something im trying to make a mikemyers, im learning maya "going over some simple tuts ,basic models & riging" its a very steep learning curve for me at the moment but with some help i think i could do it, ofcorce the best thing that could happen is i get a character ready to go with joints riged but build history still there then i could edit the look Confused idk what im on about lol thats why i need help ,on a side note would this help me ?
Copyed from facepunch.com thnx to luxox_18
Code:
Hello everyone today I bring the models Corrected of Call of Duty Black Ops the package contains more than 150 models categorized in folders with their respective textures so the package is too heavy. includes singleplayer & zombie models as well as multiplayer models. the whole package weighs only 2.4 gb compressed characters we find in the package: Woods (all the versions you see in the game) reznov (all the versions you see in the game) Hudson (all the versions you see in the game) Weaver (all the versions you see in the game) Mason (his head and the bodies model that are used ) Russians militaries ( Spetznas undercover ; Spetznas Winter & urban ; cccp soldiers; hazmat; WWII Soldiers & officials) U.S.A soldiers (Marines & jungle Marines (sog) ; hazmat ; Medic ; Revered(the man that gives blessing hahaha! ) British Commandos German Infantry USA politicial USA Civilians (pentagon Mission) Russian enginners Cuban Civilians Vietnamese Civilians USA general (pentagon mission) JFK Nixon Mcnamara Castro (jacket & shirt Version) Zombies (kino der toten; pentagon ; ascencion) multiplayer Models (sog; nva; spetznas Winter & urban; black ops Winter & urban, op40 ) Cuban Rebels Cuban Soldiers (tropas) NVA Soldiers Vietcong Soldiers hands models and indeed all models except for a few models multiplayer. package divided in 24 parts: link http://www.mediafire.com/?adcreoc47lz9u some images Steiner Young Dragovich old Russian enginner Kravchenko old Reznov MACV Reznov Prisoner Mason int. Body Spetznas Winter Camo Cia Camo (multiplayer) Clark Woods Spetznas Undercover and many more please refer to me in their mods .give me the credit for the models Good luck!
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#2
facepunch? thats the gmod forum right?
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#3
lol, this is not possible for now! There is no SP models, or xmodelparts (surfs) not in Mod tools....
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#4
(07-23-2011, 16:28)Se7en Wrote: lol, this is not possible for now! There is no SP models, or xmodelparts (surfs) not in Mod tools....

there is... just learn to use it, I know some basic stuff
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#5
(07-23-2011, 16:28)Se7en Wrote: lol, this is not possible for now! There is no SP models, or xmodelparts (surfs) not in Mod tools....

icetag did it -.-
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#6
erhm, thoose models will works in MP ? Or Bodys models will be fuc*ed up ?
as this video (this is mw2, but in BO same)
http://www.youtube.com/user/Ex3me21#p/u/10/CrtpWkAPbFw
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#7
(07-23-2011, 20:24)Se7en Wrote: erhm, thoose models will works in MP ? Or Bodys models will be fuc*ed up ?
as this video (this is mw2, but in BO same)
http://www.youtube.com/user/Ex3me21#p/u/10/CrtpWkAPbFw

...can be fixed with rigging...
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#8
so if it can be done , how?

and regards the that video would that be a uv issue? or is it really a rigging issue?
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#9
(07-24-2011, 03:40)rotceh_dnih Wrote: so if it can be done , how?

and regards the that video would that be a uv issue? or is it really a rigging issue?

Project nova, import it from sp.........
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#10
(07-24-2011, 10:07)Gladio Wrote: Project nova, import it from sp.........
Awesome................. oh wait, no that didnt help at all Rolleyes

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