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[Release] kProMod 5 *updated 2013*
#41
LOL, my bad looking now... same thing happened in xKMod apparently, not sure what he done to fix it though, hopefully he replies to my PM.
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#42
So far in next Release:

Red dots on mini map and large menu map are gone...
Ready up removed (just for the CG version ill re-enable it later for scrimming / prac'n / nade training)...
Removed democlient dvar - its now up to you guys to kick or set the dvar in RCON...
Added a few commands to hopefully make menu work a little better...


Reported Bugs

Game Breaking:
English - None
Non English - Wont Load (Working on fix)

Minor:
Sometimes during a round menu wont show up when dead..(Hopefully fixed next release soon!)
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#43
(07-25-2011, 14:34)koil Wrote: LOL, my bad looking now... same thing happened in xKMod apparently, not sure what he done to fix it though, hopefully he replies to my PM.

Updated my game and now i can load the mod and start a private match with but still getting an error:
[Image: dibujocq.png]
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#44
Turn off uh... developer mode... also, so all along it was your game not my mod?! or did u update to an english version of the game or something?
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#45
(07-26-2011, 14:40)koil Wrote: Turn off uh... developer mode... also, so all along it was your game not my mod?! or did u update to an english version of the game or something?
My game had 8 files corrupted, so steam redownloaded them and got working. How to turn off dev mode? Ty.
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#46
Its in your config

seta developermode "1"


or something like that, DELETE, that line in your mp config and delete the mods folder in ur players folder which holds ur mod configs.. i also put 2.9 in non english up for download again..
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#47
it is seta developer "1", change to 0
[Image: lQDUjba.jpg]
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#48
^ that, thanks... im looking for people to help out making this mod, anyone interested add 5zer0 to steam.
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#49
Epic mod, epic stuff Tongue
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#50
cough cough team up wit XeroK cough cough
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