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[Release] kProMod 5 *updated 2013*
#21
There are lots of problems with the registration on their mod. It's got a long ways to go, and I like how you've kept a lot of Black Ops the same, instead of turning it into just another CoD4.

Granted CoD4 is the best CoD of them all, but a new game deserves a new feel.
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#22
(07-20-2011, 18:42)staTic09 Wrote: There are lots of problems with the registration on their mod. It's got a long ways to go, and I like how you've kept a lot of Black Ops the same, instead of turning it into just another CoD4.

Granted CoD4 is the best CoD of them all, but a new game deserves a new feel.

Big Grin CoD2 is best CoD by far Smile

2nd 4 Bo pro mod there is no point to make same like CoD4...
Shit happens in War
[Image: thx-www-cod-symphony-com.png]
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#23
True that, has anyone with out an english version ran into problems since i updated it?
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#24
Updated to 2.6.5, see first post for details...

Next ill look at a new menu and weapon limits.
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#25
What's nade trail mentioned in the new update?
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#26
just the normal FX, i removed it a while back when changing some mods to it..


My menu is basically done thanks to Aegle.. going to fix up a few things and release it tomorrow pending on how weapon limitations go, looks great atm.
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#27
updated to 2.6.6

Added mouse menu with key binds, really works smooth, I'm working on adding images to it at the moment pending on how big the file will actually be.
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#28
got limitations working as well as a graphical menu now..

[Image: limit.png]


Ill upload it shortly.. this is final beta version hopefully.

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#29
NICE!
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#30
Updated first post with new downloads, the only bug i know of is one in like 50 maps the ready up bugs out and just sits on the map, apart from that i THINK it all works fine.


If you find bugs PLEASE post them here with what you think is causing the problem.
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