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Help AiExtremeZombies / OMA Zombies modification
#11
Shouldnt it be maps/mp/gametypes ?
[Image: lQDUjba.jpg]
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#12
Ok.
Problem truly solved this time. I changed every "raygun" line to "fn2000" in the gsc's and it worked perfectly.
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#13
well, xD may i ask what was your problem xD, and what did you made?
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#14
(11-06-2011, 00:30)Auditor Wrote:
(11-05-2011, 22:04)Yamato Wrote: Is problem solved or you need more help?

I need more help, I still can't figure out how to change a normal weapon into a super weapon.

For example: i recently tried to make fn2000 a super weapon.
So in the coolweapons folder i copied "_raygun.gsc", changed its name to "_fn2000.gsc" and inside the gsc i changed the weapon "pp2000_eotech_mp" to "fn2000_mp".

Then in the AImod folder i opened "_Mod.gsc" and under the "/* Init */" line
i added "level thread maps\mp\coolweapons\_fn2000::init();" right under "level thread maps\mp\coolweapons\_explosiveintervention::init();"

and it gave me a bad syntax error.

did you change variable names?

level.raygunWeapon = "pp2000_eotech_mp";
level.raygunFX["impact"] = loadFX( "misc/flare_ambient_green" );

to

level.otherSWeapon = "fn2000_mp";
level.SWeaponFX["impact"] = loadFX( "misc/flare_ambient_green" );
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