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No Hope: AI Zombies [Bots]
#1
[Release]No Hope: AI Zombies by Nukem aka b0mber21

What it is
Still zombie game type though no players are the zombies....the computer is.

*Possibilities for next update
-UAV Strike targets all bots on the map for 1 minute? or less?
-Fix stance bug and the zombies not coming

:: Features ::
Zombie wave system
Easy zombie configuration
Entire time making & hosting the mod had no crashes
Custom UAV-Strike killstreak [15 ks]
AC130 killstreak [50 ks]
Many things can be built off of this, not just zombies
even more i cant think of right now

:: Notes ::
Most zombie spawn 'slow-mo' lag fixed (for those who have played)
A *few* bugs as listed in AImod\_Mod.gsc

:: Pictures :: sort of bad quality
Ammo Drop
http://i51.tinypic.com/2djuvsh.jpg
Multi-Kill
http://i53.tinypic.com/2qdcqkl.jpg

*Updates will also come

Overall Credits:
Nukem aka b0mber21
RowanFTBL [Night Mod]
GoldenKnife [A few ideas]
Tribulex [Told me major lag fix]


Attached Files
.rar   aimod.rar (Size: 76.83 KB / Downloads: 2,454)
[-] The following 3 users say Thank You to d0h! for this post:
  • Cyborgking, pavlos.pap, xamamikow1
  Reply
#2
thanks d0h! hey dude, u know what mods that have been updated with newest RSE(bots) ?
Add me on Steam : k_wildchild
Why Steam? = MW3, MW2 ( Trickshot pub? ) and CS:Source

Add me on Origin : Th3_MadShotteR
Why Origin? = BF3 and Fifa 12 !
  Reply
#3
(04-20-2011, 10:01)williamadinata Wrote: thanks d0h! hey dude, u know what mods that have been updated with newest RSE(bots) ?

None that I've seen other than mine, which is a gungame mod I edited. The reason being why it's rare seeing RSE10 merges already is before it's a pain in the ass to merge compared to earlier versions.
I was actually thinking of doing a merge of RSE10 with No Hope Zombies, but haven't really got the time anymore.
  Reply
#4
uhmm nice
  Reply
#5
Sad 
itse littel dificult to host without knolege about myself and the commands too its a great problem indeed Sad Sad Sad if anyone tell me how to load\host (both or one of this) i rep +1 for tha help Smile (when i try to load its says me about IWD files is not pure *client* } i dont remember exacly what it says Sad Sad Sad Sad thank youuuuu Smile
(05-19-2011, 19:08)pavlos.pap Wrote: itse littel dificult to host without knolege about myself and the commands too its a great problem indeed Sad Sad Sad if anyone tell me how to load\host (both or one of this) i rep +1 for tha help Smile (when i try to load its says me about IWD files is not pure *client* } i dont remember exacly what it says Sad Sad Sad Sad thank youuuuu Smile



<<impure client detected. invaid .IWD files referenced>>
THAT IT SAYS TO MEEE PLEASE HEEELP Sad
  Reply
#6
You can create this mod from cod black ops??
  Reply
#7
you can just play normal zombie mods with bots, but they can't understand that even if you walk all the time, you won't cross CP map Wink
[Image: lQDUjba.jpg]
[-] The following 1 user says Thank You to OrangePL for this post:
  • pavlos.pap
  Reply
#8
Hello, this is very godd zombie mod but i have 1 problem, ammo drops can't working plz help
  Reply
#9
(10-26-2010, 14:37)d0h! Wrote: [Release]No Hope: AI Zombies by Nukem aka b0mber21

What it is
Still zombie game type though no players are the zombies....the computer is.

*Possibilities for next update
-UAV Strike targets all bots on the map for 1 minute? or less?
-Fix stance bug and the zombies not coming

:: Features ::
Zombie wave system
Easy zombie configuration
Entire time making & hosting the mod had no crashes
Custom UAV-Strike killstreak [15 ks]
AC130 killstreak [50 ks]
Many things can be built off of this, not just zombies
even more i cant think of right now

:: Notes ::
Most zombie spawn 'slow-mo' lag fixed (for those who have played)
A *few* bugs as listed in AImod\_Mod.gsc

:: Pictures :: sort of bad quality
Ammo Drop
http://i51.tinypic.com/2djuvsh.jpg
Multi-Kill
http://i53.tinypic.com/2qdcqkl.jpg

*Updates will also come

Overall Credits:
Nukem aka b0mber21
RowanFTBL [Night Mod]
GoldenKnife [A few ideas]
Tribulex [Told me major lag fix]


how to start the mod?

  Reply
#10
at aiw or mw2?
aiw: just create an IWD file, create folder, drop to mods/yourfolder folder, then go to private match and type in console: fs_game mods\yourmodnamefolder

mw2: use mod loader or liberation ( vac detectable )
C++/Obj-C developer. Neko engine wip
Steam: Click
[-] The following 1 user says Thank You to Nekochan for this post:
  • ScHmIdTy56789
  Reply


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