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Tutorial Adding DLC Maps as Custom Maps.
#11
(07-27-2011, 19:30)OrangePL Wrote: i was working on this, but couldnt get the FF unpacked. How did you do that ?

http://www.itsmods.com/forum/Thread-FFUtil.html

(07-27-2011, 19:08)d0h! Wrote: dare anyone that is asking where to get the dlc maps!
*posts link for dlc* Troll
[Image: b_560_95_1.png]
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#12
place ff util prog in any folder, Hold SHIFT and press right mouse key on folder, u will see: Open Cmd Window and put lines which in FF util release, CTRL + V dont work, paste wiht mouse only ..
EDIT: Bad English..
I will release there a map soon.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#13
I figured it out..but I got new FF file ? Confused
[Image: lQDUjba.jpg]
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#14
(07-27-2011, 23:13)OrangePL Wrote: I figured it out..but I got new FF file ? Confused

when ever I open it with HEx editor theres no mp_kowloon in it (unpacked file)
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#15
I tried to load a map but my friends stop enter my private match, they reach "invalid ntown.iwd" file (forget it in usermaps)
good find maybe is the way to remove truck and bus i will not use iwd file now but only gsc

ps. why get it hard if you can do easy with BOdecompiler0.3 (i think is on tool release section), now i will try to load cosmodrone, not bad zombie instead botz or phps theach botz how jump and lead
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#16
so could someone pack all the dlc maps into a mod? save me a lot of time
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#17
(07-28-2011, 01:47)ipwnedyou Wrote: so could someone pack all the dlc maps into a mod? save me a lot of time

Someone could and they won't post it on here.

Was working on a tool to do this automagically when the first DLC came out. Then found out that it was just easier to patch a byte in the game.

Also inb4shitstorm of comments "I CANT GET IT TO WORK"!
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#18
(07-28-2011, 01:47)ipwnedyou Wrote: so could someone pack all the dlc maps into a mod? save me a lot of time

modtool was burning to pack .iwd file so you can use it....
If you need all gsc file for map, how will big the mod and how time take to joining a server?
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#19
no, only some kbytes, like 200-300 kb + your mod
d3dbsp not needed
...
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#20
Hello, i have read the guide over and such, would this work on the skidrow version
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