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Full Version: Adding DLC Maps as Custom Maps.
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Trollarch fixed usermaps, i will fix it when i will have time Wink

Hi guys, i will show how to make DLC Maps as Custom Maps with using:
Folder usermaps in <bloops root>
Hex Editor ( i'm using HxD )
FF.Util
DLC Map FastFile (.FF, I will use mp_kowloon)

NOTE: YOU NEED ALL STUFF FROM DLC's IWD FILES! iw_XX.iwd

ADDED NEW STEP.... (sorry guys i forgot .. lol)

ALSO Files for mp_kowloo1 included now.... (without mod.ff and without mpmaps.arena file
[attachment=875]

First Step:

1. With using FF.Util, unpack mp_kowloon.ff
2. In Hex Editor open UNPACKED file...
3. Now, Press CTRL + F and type 'mp_kowloon', you need to find:
Quote:clientscripts/mp/mp_kowloon.csc
clientscripts/mp/mp_kowloon_fx.csc
clientscripts/mp/mp_kowloon_amb.csc
clientscripts/mp/createfx/mp_kowloon_fx.csc
maps/mp/mp_kowloon.gsc
maps/mp/mp_kowloon_fx.gsc
maps/mp/mp_kowloon_amb.gsc
maps/mp/createfx/mp_kowloon_fx.gsc
maps/mp/createart/mp_kowloon_art.gsc
ALSO:
Quote:maps/mp/mp_kowloon.d3dbsp


4. AND Change all finds to:
EXAMPLE:
Quote:clientscripts/mp/mp_kowloo1.csc
clientscripts/mp/mp_kowloo1_fx.csc
clientscripts/mp/mp_kowloo1_amb.csc
clientscripts/mp/createfx/mp_kowloo1_fx.csc
maps/mp/mp_kowloo1.gsc
maps/mp/mp_kowloo1_fx.gsc
maps/mp/mp_kowloo1_amb.gsc
maps/mp/createfx/mp_kowloo1_fx.gsc
maps/mp/createart/mp_kowloo1_art.gsc
maps/mp/mp_kowloo1.d3dbsp


NOTE: mp_kowloon - 10 Letters, mp_kowloo1 - 10 letters.... (not less or bigger)
NOTE: *.D3DBSP file must be renamed, this map will be same as original...
5. Save file ...
6. Now with using FF.Util PACK New map...
7. Create folder 'mp_kowloo1 (Name is SAME as files): in <bloops dir>/usermaps(Ex. <blops>/usermaps/mp_kowloo1)
8. Place new file in <blops>/usermaps/mp_kowloo1 and rename new file to: mp_kowloo1.ff (Name is SAME as files again ..)

Second Step

You need to create new gsc and csc files!
9. Create mod folder (blops/mods/mp_MODNAME) ....
10. Now find ORIGINAL FILES in <blops dir>/raw/(ex. maps/mp/mp_kowloon.gsc etc)
Original Files:
Quote:clientscripts/mp/mp_kowloon.csc
clientscripts/mp/mp_kowloon_fx.csc
clientscripts/mp/mp_kowloon_amb.csc
clientscripts/mp/createfx/mp_kowloon_fx.csc
maps/mp/mp_kowloon.gsc
maps/mp/mp_kowloon_fx.gsc
maps/mp/mp_kowloon_amb.gsc
maps/mp/createfx/mp_kowloon_fx.gsc
maps/mp/createfx/mp_kowloon_art.gsc
11. Place original files to <blops dir>/mods/mp_MODNAME (my is mp_maptest)
Ex. <blops dir>/mods/mp_MODNAME/maps and <blops dir>/mods/mp_MODNAME/clientscripts

12. Rename all files...
Example:
Quote:<blops dir>/mods/mp_MODNAME/clientscripts/mp/mp_kowloo1.csc
<blops dir>/mods/mp_MODNAME/clientscripts/mp/mp_kowloo1_fx.csc
<blops dir>/mods/mp_MODNAME/clientscripts/mp/mp_kowloo1_amb.csc
<blops dir>/mods/mp_MODNAME/clientscripts/mp/createfx/mp_kowloo1_fx.csc
<blops dir>/mods/mp_MODNAME/maps/mp/mp_kowloo1.gsc
<blops dir>/mods/mp_MODNAME/maps/mp/mp_kowloo1_fx.gsc
<blops dir>/mods/mp_MODNAME/maps/mp/mp_kowloo1_amb.gsc
<blops dir>/mods/mp_MODNAME/maps/mp/createfx/mp_kowloo1_fx.gsc
<blops dir>/mods/mp_MODNAME/maps/mp/createfx/mp_kowloo1_art.gsc

14. Now find mpmaps.arena file in <blops dir>/raw/mp/ and place to <blops dir>/mods/mp_MODNAME/mp
15. Open mpmaps.arena file with NotePad etc..
16. Now make new map in END OF FILE:
Example:
Quote:{
map "mp_kowloo1" Real(new) map name ....
loadscreen "loadscreen_mp_kowloon" Loadscreen, from original file ...
longname "MPUI_KOWLOON" Name
loadname "MPUI_KOWLOON_CAPS" NAME
gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini"
}
17. Save file ..

18. Add in zone source file (mod.csv):
Quote:rawfile,mp/mpmaps.arena
stringtable,mp/mpmaps.arena

NEW STEP. Now open new files
Quote:maps/mp/mp_kowloo1(_fx)(_art).gsc
clientscripts/mp/mp_kowloo1(_fx)(_art).gsc
ETC
And find all words in files with 'mp_kowloon'
AND CHANGE THEM ALL TO NEW MAP NAME: mp_kowloo1


19. Build mod!
20. Launch game and mod ...
21. Type in console:
Quote:/devmap mp_kowloo1
or
Quote:/map mp_kowloo1

22. Enjoy map ...

23. Result: http://cloud.steampowered.com/ugc/541775...8C495B235/

NOTE: YOU NEED ALL STUFF FROM DLC's IWD FILES! iw_XX.iwd

ALSO MAP DOWNLOADING WORKS

Q. where i can get DLC maps?
A. http://lmgtfy.com/?q=Black+Ops+DLC+download

Q. will be this work on DEDIs?
A. i don't know ..

Q. Why sometimes my screen is red and i am in god mode?
A. Need to destroy all hurt triggers:
Quote:ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}

ALSO THIS:

[CoDBOMod]Nukem - said about usermaps and Hex Editing..

Sorry if bad tutorial .... Troll

last step
(08-01-2011, 12:24)xetal Wrote: [ -> ]Ok, to get all working do this:

1. Remove the killtrigger disabler, that was in the tutorial, so DO NOT use that
2. Copy the mapsTable.csv from root\raw\mp and place in mods\modname\mp
3. add these lines to it:
http://pastebin.com/Nqdmg7Fe (pastebin as lines fucked up here, long lines)
4. Add this to the mod.csv:
Code:
rawfile,mp/mapsTable.csv
stringtable,mp/mapsTable.csv

Then all should be fully working, including killtriggers ;P

~xetal

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thats pretty fucking awesome dude , so basiclly if users dont own the map pack, it will download it for them? (like a custom map)
yes, maps will be downloaded as mod..
Nice one! Wink
Probability of getting banned? or your server rights getting revoked?
No, because if you will place not edited (original map) mp_kowloon in usermaps it will say you You need to buy DLC map pack..
(07-27-2011, 18:43)cervantes Wrote: [ -> ]Probability of getting banned? or your server rights getting revoked?

This does not work on a dedicated server and you can't get banned for it.

P.S. -snip-
/facepalm
added
dare anyone that is asking where to get the dlc maps!

good tutorial
i was working on this, but couldnt get the FF unpacked. How did you do that ?
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