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[Request] Force Jump
#1
would like to see a plugin to force players to jump when camping too long on our jump server.

doable?

thanks
[RBC] Choobie

Ratbag Clan

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#2
Isn't it possible to set the velocity vector with the Server Addon? If so, bump them up slightly in the Y axis.
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#3
I think it is read-only
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#4
(09-16-2012, 23:53)Ich1994 Wrote: I think it is read-only

No.
[Image: azuw.jpg]
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#5
(09-17-2012, 07:04)zxz0O0 Wrote:
(09-16-2012, 23:53)Ich1994 Wrote: I think it is read-only

No.

It did not worked for me :/
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#6
(09-16-2012, 23:52)SuperNovaAO Wrote: Isn't it possible to set the velocity vector with the Server Addon? If so, bump them up slightly in the Y axis.

It's the Z axis Dumb Bitch

Here for you:
[Image: 300px-Coord_planes_color.svg.png]

@Ich1994 I am pretty sure it works. I will test it again however.
[Image: azuw.jpg]
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#7
(09-17-2012, 08:54)zxz0O0 Wrote:
(09-16-2012, 23:52)SuperNovaAO Wrote: Isn't it possible to set the velocity vector with the Server Addon? If so, bump them up slightly in the Y axis.

It's the Z axis Dumb Bitch

Then the plugin is implemented wrong. Y is always the height in a 3d game. (btw: Maya also does that; and so does almost every 3d plotting program like Matlab)
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#8
(09-17-2012, 08:56)SuperNovaAO Wrote: Then the plugin is implemented wrong. Y is always the height in a 3d game. (btw: Maya also does that; and so does almost every 3d plotting program like Matlab)

Then IW implemented it wrong and you are as always all knowing and right.
[Image: azuw.jpg]
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#9
(09-17-2012, 09:03)zxz0O0 Wrote:
(09-17-2012, 08:56)SuperNovaAO Wrote: Then the plugin is implemented wrong. Y is always the height in a 3d game. (btw: Maya also does that; and so does almost every 3d plotting program like Matlab)

Then IW implemented it wrong and you are as always all knowing and right.

Not at home right now so I can't check my own code but I think it's Y for the height as well in the IW engine. Maybe I'll check it sometime.
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#10
(09-17-2012, 09:05)SuperNovaAO Wrote:
(09-17-2012, 09:03)zxz0O0 Wrote:
(09-17-2012, 08:56)SuperNovaAO Wrote: Then the plugin is implemented wrong. Y is always the height in a 3d game. (btw: Maya also does that; and so does almost every 3d plotting program like Matlab)

Then IW implemented it wrong and you are as always all knowing and right.

Not at home right now so I can't check my own code but I think it's Y for the height as well in the IW engine. Maybe I'll check it sometime.

I have seen it in both ways, but most times I see Z as the height.
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