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Full Version: Force Jump
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would like to see a plugin to force players to jump when camping too long on our jump server.

doable?

thanks
Isn't it possible to set the velocity vector with the Server Addon? If so, bump them up slightly in the Y axis.
I think it is read-only
(09-16-2012, 23:53)Ich1994 Wrote: [ -> ]I think it is read-only

No.
(09-17-2012, 07:04)zxz0O0 Wrote: [ -> ]
(09-16-2012, 23:53)Ich1994 Wrote: [ -> ]I think it is read-only

No.

It did not worked for me :/
(09-16-2012, 23:52)SuperNovaAO Wrote: [ -> ]Isn't it possible to set the velocity vector with the Server Addon? If so, bump them up slightly in the Y axis.

It's the Z axis Dumb Bitch

Here for you:
[Image: 300px-Coord_planes_color.svg.png]

@Ich1994 I am pretty sure it works. I will test it again however.
(09-17-2012, 08:54)zxz0O0 Wrote: [ -> ]
(09-16-2012, 23:52)SuperNovaAO Wrote: [ -> ]Isn't it possible to set the velocity vector with the Server Addon? If so, bump them up slightly in the Y axis.

It's the Z axis Dumb Bitch

Then the plugin is implemented wrong. Y is always the height in a 3d game. (btw: Maya also does that; and so does almost every 3d plotting program like Matlab)
(09-17-2012, 08:56)SuperNovaAO Wrote: [ -> ]Then the plugin is implemented wrong. Y is always the height in a 3d game. (btw: Maya also does that; and so does almost every 3d plotting program like Matlab)

Then IW implemented it wrong and you are as always all knowing and right.
(09-17-2012, 09:03)zxz0O0 Wrote: [ -> ]
(09-17-2012, 08:56)SuperNovaAO Wrote: [ -> ]Then the plugin is implemented wrong. Y is always the height in a 3d game. (btw: Maya also does that; and so does almost every 3d plotting program like Matlab)

Then IW implemented it wrong and you are as always all knowing and right.

Not at home right now so I can't check my own code but I think it's Y for the height as well in the IW engine. Maybe I'll check it sometime.
(09-17-2012, 09:05)SuperNovaAO Wrote: [ -> ]
(09-17-2012, 09:03)zxz0O0 Wrote: [ -> ]
(09-17-2012, 08:56)SuperNovaAO Wrote: [ -> ]Then the plugin is implemented wrong. Y is always the height in a 3d game. (btw: Maya also does that; and so does almost every 3d plotting program like Matlab)

Then IW implemented it wrong and you are as always all knowing and right.

Not at home right now so I can't check my own code but I think it's Y for the height as well in the IW engine. Maybe I'll check it sometime.

I have seen it in both ways, but most times I see Z as the height.
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