magic bullet doesnt seem realistic, and making it look realistic takes too much time, is there a command that shoots a bullet from the current weapon of a player?
01-12-2013, 15:09
(This post was last modified: 01-12-2013, 15:11 by Nekochan.)
It is bind command ( +fire ), i don't know if we can use binds in gscs.
You can try to attach muzzleflash fx to tag_flash. I did it for my turret in RotU MW2 mod, looks realistic.
This fx:
level.fx_sentryTurretFlash = loadfx( "muzzleflashes/m16_flash_wv" );
// playing
playFxOnTag( level.fx_sentryTurretFlash, self, "tag_flash");
playFxOnTag( getFx( "sentry_overheat_mp" ), self, "tag_flash" );
// sentry_overheat fx makes shoot more realistic
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Similar question - force aim? I mean RMouseButton. Probably impossible since you really need binds for it?
Um, what? Congrats on 2013th post but what are you talking about? Realistic bots? So is it possible to force aim (zoom in?) on some event?