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[Release] Secret Info On Zombies
#11
I agree, what's so special about this?
Also, this stuff shouldnt be in the.mod releases section
  Reply
#12
(08-03-2011, 08:56)d0h! Wrote:
(08-03-2011, 08:38)Se7en Wrote: This is my find ....
Stop saying "I found it already"... you said it too many times
b*atch Troll
Anim names is:
viewmodel_zombie_fire
viewmodel_zombie_lower
viewmodel_zombie_idle
viewmodel_zombie_ads_up (LOl)
thoose anims using for Zombie Infection In Real Zombies (BO), i am working on it..

are you using the *.atr set in anim trees for the dogs? (like ally_dog_zm)
I will release tutorial how to set anims for players without xanim adding, without anim file
Zombie Idle anim:
[Image: i334902011-08-02_00015b172.jpg]
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply
#13
(08-03-2011, 13:14)Se7en Wrote:
(08-03-2011, 08:56)d0h! Wrote:
(08-03-2011, 08:38)Se7en Wrote: This is my find ....
Stop saying "I found it already"... you said it too many times
b*atch Troll
Anim names is:
viewmodel_zombie_fire
viewmodel_zombie_lower
viewmodel_zombie_idle
viewmodel_zombie_ads_up (LOl)
thoose anims using for Zombie Infection In Real Zombies (BO), i am working on it..

are you using the *.atr set in anim trees for the dogs? (like ally_dog_zm)
I will release tutorial how to set anims for players without xanim adding, without anim file
Zombie Idle anim:
[Image: i334902011-08-02_00015b172.jpg]

nice, perhaps you could complete it by showing on how to use the zombie player model in mp either. would be awesome
  Reply


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