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Release MW3: All GSC Files Extracted
#11
@Yamato
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#12
To admins: I have the rest of the Raw Files ripped thanks to Gagarin .... Is it ok to link here?
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#13
attach please
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#14
Other Raw Files beside DerekTrotter GScs Attached.

Thanks To Gagarin:

Quote:********************** GSC RIP for Call of Duty: Modern Warfare 3 **********************

All files extracted and packed by Gagarin. Additional credits to aluigi and Daevius for perfect tools.

Version: 1.0

I know that's almost files are useless. But we're hardly working for get .gsc files and some other stuff very soon.

Enjoy !


Attached Files
.rar   mw3_rawfiles_v1_141111_by_Gagarin.rar (Size: 453.64 KB / Downloads: 169)
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#15
(11-16-2011, 14:28)d0h! Wrote: attach please

he's talking about the ones which are in the sticky. Which are only useful for pulling vision/fx names etc....
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#16
@zeroy why did you released it. it was already

edit: oh, sorry
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#17
(11-16-2011, 14:37)DEREKTROTTER Wrote:
(11-16-2011, 14:28)d0h! Wrote: attach please

he's talking about the ones which are in the sticky. Which are only useful for pulling vision/fx names etc....

ah lol i failed
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#18
(11-16-2011, 14:38)Se7en Wrote: @zeroy why did you released it. it was already

Because i didnt know? Smile - Sorry.
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#19
will stick this thread
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#20
first mod Big Grin

Code:
JuggMod(){
foreach( player in level.players ){
player maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggernaut, false, false );}}

last juggernaut standing
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