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Release MW3: All GSC Files Extracted
#41
(11-16-2011, 17:24)DEREKTROTTER Wrote: well im not sure anyone is gonna be successful in decrypting the fastfiles on pc/ps3/xbox

Not yet, but it will come.


(11-16-2011, 17:24)DEREKTROTTER Wrote: we will have to make use of what we have

True that.
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#42
@Pozzuh thanks for you post
I added it to the mainpost
(11-16-2011, 17:22)DEREKTROTTER Wrote:
(11-16-2011, 17:21)Pozzuh Wrote: No. We will probably get an error saying unknown function. And if we remove those codes we lose a lot of rumbles and ghillies

btw what program did you use to search for the term "wii" ?

Notepad++ > ctrl+f > find in files
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#43
@JariZ

You posted my unmodified list in the OP. Use this list please:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc

I removed some files because they only had comments about wii. (i.e. no osprey gunner on wii and globallogic just made a dvar checking if the game was on console)
Also wtf is this:
Code:
isSP_TowerDefense()
{
    if ( !isdefined( level.isSP_TowerDefense ) )
        level.isSP_TowerDefense = string_starts_with( getdvar( "mapname" ), "so_td_" );
        
    return level.isSP_TowerDefense;
}

Also wait .07; wut?

Code:
waitframe()
{
    wait( 0.07 );
}
[Image: MaEIQ.png]
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#44
(11-16-2011, 17:31)Pozzuh Wrote: @JariZ

You posted my unmodified list in the OP. Use this list please:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc

I removed some files because they only had comments about wii. (i.e. no osprey gunner on wii and globallogic just made a dvar checking if the game was on console)
Also wtf is this:
Code:
isSP_TowerDefense()
{
    if ( !isdefined( level.isSP_TowerDefense ) )
        level.isSP_TowerDefense = string_starts_with( getdvar( "mapname" ), "so_td_" );
        
    return level.isSP_TowerDefense;
}

Also wait .07; wut?

Code:
waitframe()
{
    wait( 0.07 );
}

also wii not uses notifyonplayercommand, it uses something other.
isSP_TowerDefense() - Its survival no? Bcz survival uses some mp files
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#45
Wii does use notifyonplayercommand but it also has something else. Don't worry about it
[Image: MaEIQ.png]
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#46
In other words, this is pretty useless if you want to make a serious mod
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#47
(11-16-2011, 17:42)iAegle Wrote: In other words, this is pretty useless if you want to make a serious mod

Nah, it isn't.
[Image: MaEIQ.png]
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#48
(11-16-2011, 17:43)Pozzuh Wrote:
(11-16-2011, 17:42)iAegle Wrote: In other words, this is pretty useless if you want to make a serious mod

Nah, it isn't.

Unless you feel like changing every single wii-related code to work on pc
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#49
(11-16-2011, 17:44)iAegle Wrote:
(11-16-2011, 17:43)Pozzuh Wrote:
(11-16-2011, 17:42)iAegle Wrote: In other words, this is pretty useless if you want to make a serious mod

Nah, it isn't.

Unless you feel like changing every single wii-related code to work on pc

As I said, it's only these files:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc

Not that many. And only a few lines of code. Only _load.gsc and sd.gsc are annoying
[Image: MaEIQ.png]
Reply

#50
_damage.gsc is useful.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply



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