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[Release] Clean Maps of DObjs
#1
@4FunPlayin requested me a code to destroy models and things to clean maps and allow making bigger bunkers and I gave him some code and he repeated it many times with all the things I sent him. So thanks to @4FunPlayin. Big Grin

Code:
models = GetEntArray("script_model","classname");
for(i=0;i<models.size;i++)
    models[i] delete();
smodels = GetEntArray("script_brushmodel","classname");
for(i=0;i<smodels.size;i++)
    smodels[i] delete();
destructibles = GetEntArray("destructible","targetname");
for(i=0;i<destructibles.size;i++)
    destructibles[i] delete();
animated_models = getentarray( "animated_model", "targetname" );
for(i=0;i<animated_models.size;i++)
    animated_models[i] delete();
ents = getentarray("destructable", "targetname");
for(i=0;i<ents.size;i++)
    ents[i] delete();
barrels = getentarray ("explodable_barrel","targetname");
for(i=0;i<barrels.size;i++)
    barrels[i] delete();
radiationFields = getentarray("radiation", "targetname");
for(i=0;i<radiationFields.size;i++)
    radiationFields[i] delete();
level deletePlacedEntity("misc_turret");
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#2
This removed 600+ objects from afghan, there are only 6 objects left Big Grin
[Image: 1fxsnb.jpg]
  Reply
#3
lol Big Grin
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply
#4
Wow awesome, this is one of the only things you posted that is actually usefull. Troll
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

  Reply
#5
how do you let it get activate it?
console?
thread?

plz say how i wanne see it en play it

EDIT: nvm you just have to put it in init
  Reply
#6
Found it already lol
in _load.gsc
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply
#7
(10-29-2011, 14:40)Se7en Wrote: Found it already lol
in _load.gsc

@SE7EN : ?

@krijnrien : just a thread on Init() or simply paste it on init()

@iAegle : Yes, is the only decent thing I have ever made.

@OMA : OMA

  Reply
#8
Code:
models = GetEntArray("script_model","classname");
        for(i=0;i<models.size;i++)models[i] delete();
        
    smodels = GetEntArray("script_brushmodel","classname");
        for(i=0;i<smodels.size;i++)smodels[i] delete();

Makes carepackages unsolid
[Image: 1fxsnb.jpg]
  Reply
#9
IDEA ! OMA WORLD
Code:
models = GetEntArray("script_model","classname");
for(i=0;i<models.size;i++)
    models[i] setModel("weapon_oma");
smodels = GetEntArray("script_brushmodel","classname");
for(i=0;i<smodels.size;i++)
    smodels[i] setModel("weapon_oma");
destructibles = GetEntArray("destructible","targetname");
for(i=0;i<destructibles.size;i++)
    destructibles[i] setModel("weapon_oma");
animated_models = getentarray( "animated_model", "targetname" );
for(i=0;i<animated_models.size;i++)
    animated_models[i] delete();
ents = getentarray("destructable", "targetname");
for(i=0;i<ents.size;i++)
    ents[i] setModel("weapon_oma");
barrels = getentarray ("explodable_barrel","targetname");
for(i=0;i<barrels.size;i++)
    barrels[i] setModel("weapon_oma");
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply
#10
(10-29-2011, 15:07)4FunPlayin Wrote:
Code:
models = GetEntArray("script_model","classname");
        for(i=0;i<models.size;i++)models[i] delete();
        
    smodels = GetEntArray("script_brushmodel","classname");
        for(i=0;i<smodels.size;i++)smodels[i] delete();

Makes carepackages unsolid

if( models[i].targetname != "care_package" ) models[i] delete();
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

  Reply


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