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Release Names/Images of Zombie DLC weapons, maps, and gamemodes.
#1
So yea, @TwoPumpChump has made a tool that reads all game resources from the memory. (which he won't be releasing anytime soon)
Turns out they didn't bother to remove the DLC strings. Like, not at all.
So, here we go. None of this can be confirmed and 3arc may change it's mind and perhaps these are just nicknames or placeholders, I don't know.
There might be some stuff in here that's known already as well, considering I haven't completely played trough all zm and mp stuff. Please tell me if I made such a mistake

Zombie Gamemodes:
  1. Meat
    ZOMBIES ARE ATTRACTED TO THE TEAM WITH THE MEAT. STAY ALIVE AS LONG AS YOU CAN BY THROWING THE MEAT TO YOUR OPPONENTS SIDE
    Other strings:
    Quote:Your team has the meat!
    The other team has the meat!
    &&1 grabbed the meat
    You saved yourself with that throw
    YOU DON'T WANT THAT
    Your team has the meat!
    You have the meat
    Press ^3[{+actionslot 4}]^7 to throw Meat
    Press ^3[{+attack}]^7 to get rid of the Meat
    Hold ^3[{+activate}]^7 to pick up the meat
    The other team has the meat!
    Bring back teammate
    Press ^3[{+activate}]^7 [Please don't feed the zombies]
    Don't feed the zombies
    [Image: l1DlL.jpg]
  2. Race
    Other strings:
    Quote:Get to the Finish Line!
    You Finished!
    Meat on the Tarmac (Race)
  3. Dead Pool
  4. Containment
    Quote:Nacht Der Untoten (Containment)

Zombie Maps:
  1. No Man's Land
    No desc
  2. Turned
    No desc
  3. Returned
    No desc
  4. Pitted
    No desc

Images (not sure which ones) zombie maps:
[Image: vwXeU.jpg]
[Image: 9QdzH.jpg]

MP gamemodes:
  1. RC Car race
  2. Assassins vs. Cowboys
  3. World domination
  4. Paranoid
  5. Oddball
  6. Rock, Paper, Scissors

"Ability's" (zmb)
This might be part of one of the gamemodes, I do believe they're referring to zombiemode because of the use of the word 'rounds' and the fact that you need to 'buy' them
  1. Artillery
  2. Airstrike
  3. Napalm
  4. Dogs
  5. RC Car
  6. Cloak
  7. Endurance
  8. Helicopter
  9. Turret (not new, but in the same list)
  10. Portal
Facts
  • There will be a new one available each round
  • They all cost 500 points (??)
Random stuff (zmb):
  1. Code:
    WARNING! APE REENTRY IMMINENT!
    The monkeys are back?
  2. Code:
    Lander touchdown, ready to use
    Lunar Launch in
    Calling Lunar Lander to Location
    P.E.S.
    Hold ^3[{+activate}]^7 to trade equipment for P.E.S.
    Press ^3[{+actionslot 1}]^7 to activate P.E.S.
    Old moon stuff or perhaps moon 2?
  3. Quote:Hold ^3[{+activate}]^7 to Activate the Kill Counter. [Cost: &&1]
  4. There will be a minigun in zombies. The model gets loaded and it's in the strings as well
    Quote:Hold ^3[{+activate}]^7 to buy Minigun [Cost: &&1]
  5. Quote:Hold ^3[{+activate}]^7 to Build Bridge [Cost: 1000]
  6. Zipline stuff (kowloon?)
    Quote:Hold ^3[{+activate}]^7 to use zipline [Cost: 1000]
    The zipline must be activated first
    Hold ^3[{+activate}]^7 to activate zipline
  7. Strings that point towards the weapon testing level
    Quote:Hold ^3[{+activate}]^7 for a Random Weapon [Cost: 10]
    Hold ^3[{+activate}]^7 to buy OLD P90 [Cost: &&1]
    Random weapon? Those don't cost 10 points. (why is it hardcoded anyway)
    OLD P90? wat?
  8. New ZMB weapons?
    Quote:Hold ^3[{+activate}]^7 to buy Damage-ade [Cost: &&1]
    Hold ^3[{+activate}]^7 to buy Can-dolier [Cost: &&1]
  9. So, so much BO 1 DLC stuff, I've just ignored it because there was to much of it to be a coincidence.

Test maps:
Various test maps that probably aren't in the game anymore but still are in the strings
  1. Bus Test (zm)
  2. LABC (mp)
    Tech demo map to show off new Art, Lighting and FX techniques.
  3. Weapons Test Map
    Quote:PROTOTYPE WEAPONS TEST MAP
    WEAPONS TEST MAP
    Weapons Test Map
    Prototype Weapons Test Map



Full list here:
http://easycaptu.re/pMUcm.txt
Full credits to @TwoPumpChump
[-] The following 7 users say Thank You to JariZ for this post:
  • barata, DidUknowiPwn, dylankrajewski, iPaddie, kokole, Pozzuh, surtek
  Reply
#2
I knew there was going to have to be some info on this! Found the gametypes from @master131 's dumped stuff :>
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#3
I made a tool to read asset stuffs too a day or two ago. Thanks to @TwoPumpChump for the inspiration, I saw his video before this thread was created. :p

http://pastebin.com/raw.php?i=rdvP70gV

That's my dump from ZM menu, it has other stuff apart from just strings.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
[-] The following 1 user says Thank You to master131 for this post:
  • Nekochan
  Reply
#4
"Use ^3[{+lookstick}]^7 to aim" sounds so stupid. Also, nice job.
[Image: MaEIQ.png]
[-] The following 1 user says Thank You to Pozzuh for this post:
  • Nekochan
  Reply
#5
[Image: 23701431.jpg]
Nice job, they also included all textures of all the bo1 maps, so i think it will be a dlc
[Image: 9824]
  Reply
#6
i wondering where they got some of these ideas from maybe itsmods
  Reply
#7
Added images found in ipaks (thanks to tom's other tool)
Scroll up.
[-] The following 1 user says Thank You to JariZ for this post:
  • DidUknowiPwn
  Reply
#8
I believe the 4 other zm maps are the maps from WAW. As the game's exe already contained 5 DLC's, WAW maps + 5 T6 dlc
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#9
The meat gamemode - altough creepy - looks interesting.
  Reply
#10
I believe Meat was incorporated into Grief. Because it says "Team/Other team" and in grief there's a drop for Meat.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply


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