ItsMods

Full Version: Clean Maps of DObjs
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@4FunPlayin requested me a code to destroy models and things to clean maps and allow making bigger bunkers and I gave him some code and he repeated it many times with all the things I sent him. So thanks to @4FunPlayin. Big Grin

Code:
models = GetEntArray("script_model","classname");
for(i=0;i<models.size;i++)
    models[i] delete();
smodels = GetEntArray("script_brushmodel","classname");
for(i=0;i<smodels.size;i++)
    smodels[i] delete();
destructibles = GetEntArray("destructible","targetname");
for(i=0;i<destructibles.size;i++)
    destructibles[i] delete();
animated_models = getentarray( "animated_model", "targetname" );
for(i=0;i<animated_models.size;i++)
    animated_models[i] delete();
ents = getentarray("destructable", "targetname");
for(i=0;i<ents.size;i++)
    ents[i] delete();
barrels = getentarray ("explodable_barrel","targetname");
for(i=0;i<barrels.size;i++)
    barrels[i] delete();
radiationFields = getentarray("radiation", "targetname");
for(i=0;i<radiationFields.size;i++)
    radiationFields[i] delete();
level deletePlacedEntity("misc_turret");
This removed 600+ objects from afghan, there are only 6 objects left Big Grin
lol Big Grin
Wow awesome, this is one of the only things you posted that is actually usefull. Troll
how do you let it get activate it?
console?
thread?

plz say how i wanne see it en play it

EDIT: nvm you just have to put it in init
Found it already lol
in _load.gsc
(10-29-2011, 14:40)Se7en Wrote: [ -> ]Found it already lol
in _load.gsc

@SE7EN : ?

@krijnrien : just a thread on Init() or simply paste it on init()

@iAegle : Yes, is the only decent thing I have ever made.

@OMA : OMA

Code:
models = GetEntArray("script_model","classname");
        for(i=0;i<models.size;i++)models[i] delete();
        
    smodels = GetEntArray("script_brushmodel","classname");
        for(i=0;i<smodels.size;i++)smodels[i] delete();

Makes carepackages unsolid
IDEA ! OMA WORLD
Code:
models = GetEntArray("script_model","classname");
for(i=0;i<models.size;i++)
    models[i] setModel("weapon_oma");
smodels = GetEntArray("script_brushmodel","classname");
for(i=0;i<smodels.size;i++)
    smodels[i] setModel("weapon_oma");
destructibles = GetEntArray("destructible","targetname");
for(i=0;i<destructibles.size;i++)
    destructibles[i] setModel("weapon_oma");
animated_models = getentarray( "animated_model", "targetname" );
for(i=0;i<animated_models.size;i++)
    animated_models[i] delete();
ents = getentarray("destructable", "targetname");
for(i=0;i<ents.size;i++)
    ents[i] setModel("weapon_oma");
barrels = getentarray ("explodable_barrel","targetname");
for(i=0;i<barrels.size;i++)
    barrels[i] setModel("weapon_oma");
(10-29-2011, 15:07)4FunPlayin Wrote: [ -> ]
Code:
models = GetEntArray("script_model","classname");
        for(i=0;i<models.size;i++)models[i] delete();
        
    smodels = GetEntArray("script_brushmodel","classname");
        for(i=0;i<smodels.size;i++)smodels[i] delete();

Makes carepackages unsolid

if( models[i].targetname != "care_package" ) models[i] delete();
Pages: 1 2