11-16-2011, 17:26
11-16-2011, 17:26
11-16-2011, 17:29
@Pozzuh thanks for you post
I added it to the mainpost
Notepad++ > ctrl+f > find in files
I added it to the mainpost
(11-16-2011, 17:22)DEREKTROTTER Wrote: [ -> ](11-16-2011, 17:21)Pozzuh Wrote: [ -> ]No. We will probably get an error saying unknown function. And if we remove those codes we lose a lot of rumbles and ghillies
btw what program did you use to search for the term "wii" ?
Notepad++ > ctrl+f > find in files
11-16-2011, 17:31
@JariZ
You posted my unmodified list in the OP. Use this list please:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc
I removed some files because they only had comments about wii. (i.e. no osprey gunner on wii and globallogic just made a dvar checking if the game was on console)
Also wtf is this:
Also wait .07; wut?
You posted my unmodified list in the OP. Use this list please:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc
I removed some files because they only had comments about wii. (i.e. no osprey gunner on wii and globallogic just made a dvar checking if the game was on console)
Also wtf is this:
Code:
isSP_TowerDefense()
{
if ( !isdefined( level.isSP_TowerDefense ) )
level.isSP_TowerDefense = string_starts_with( getdvar( "mapname" ), "so_td_" );
return level.isSP_TowerDefense;
}
Also wait .07; wut?
Code:
waitframe()
{
wait( 0.07 );
}
11-16-2011, 17:38
(11-16-2011, 17:31)Pozzuh Wrote: [ -> ]@JariZ
You posted my unmodified list in the OP. Use this list please:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc
I removed some files because they only had comments about wii. (i.e. no osprey gunner on wii and globallogic just made a dvar checking if the game was on console)
Also wtf is this:
Code:isSP_TowerDefense()
{
if ( !isdefined( level.isSP_TowerDefense ) )
level.isSP_TowerDefense = string_starts_with( getdvar( "mapname" ), "so_td_" );
return level.isSP_TowerDefense;
}
Also wait .07; wut?
Code:waitframe()
{
wait( 0.07 );
}
also wii not uses notifyonplayercommand, it uses something other.
isSP_TowerDefense() - Its survival no? Bcz survival uses some mp files
11-16-2011, 17:40
Wii does use notifyonplayercommand but it also has something else. Don't worry about it
11-16-2011, 17:42
In other words, this is pretty useless if you want to make a serious mod
11-16-2011, 17:43
(11-16-2011, 17:42)iAegle Wrote: [ -> ]In other words, this is pretty useless if you want to make a serious mod
Nah, it isn't.
11-16-2011, 17:44
11-16-2011, 17:49
(11-16-2011, 17:44)iAegle Wrote: [ -> ](11-16-2011, 17:43)Pozzuh Wrote: [ -> ](11-16-2011, 17:42)iAegle Wrote: [ -> ]In other words, this is pretty useless if you want to make a serious mod
Nah, it isn't.
Unless you feel like changing every single wii-related code to work on pc
As I said, it's only these files:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc
Not that many. And only a few lines of code. Only _load.gsc and sd.gsc are annoying
11-16-2011, 17:56
_damage.gsc is useful.