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Full Version: MW3: All GSC Files Extracted
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(11-16-2011, 17:24)DEREKTROTTER Wrote: [ -> ]well im not sure anyone is gonna be successful in decrypting the fastfiles on pc/ps3/xbox

Not yet, but it will come.


(11-16-2011, 17:24)DEREKTROTTER Wrote: [ -> ]we will have to make use of what we have

True that.
@Pozzuh thanks for you post
I added it to the mainpost
(11-16-2011, 17:22)DEREKTROTTER Wrote: [ -> ]
(11-16-2011, 17:21)Pozzuh Wrote: [ -> ]No. We will probably get an error saying unknown function. And if we remove those codes we lose a lot of rumbles and ghillies

btw what program did you use to search for the term "wii" ?

Notepad++ > ctrl+f > find in files
@JariZ

You posted my unmodified list in the OP. Use this list please:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc

I removed some files because they only had comments about wii. (i.e. no osprey gunner on wii and globallogic just made a dvar checking if the game was on console)
Also wtf is this:
Code:
isSP_TowerDefense()
{
    if ( !isdefined( level.isSP_TowerDefense ) )
        level.isSP_TowerDefense = string_starts_with( getdvar( "mapname" ), "so_td_" );
        
    return level.isSP_TowerDefense;
}

Also wait .07; wut?

Code:
waitframe()
{
    wait( 0.07 );
}
(11-16-2011, 17:31)Pozzuh Wrote: [ -> ]@JariZ

You posted my unmodified list in the OP. Use this list please:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc

I removed some files because they only had comments about wii. (i.e. no osprey gunner on wii and globallogic just made a dvar checking if the game was on console)
Also wtf is this:
Code:
isSP_TowerDefense()
{
    if ( !isdefined( level.isSP_TowerDefense ) )
        level.isSP_TowerDefense = string_starts_with( getdvar( "mapname" ), "so_td_" );
        
    return level.isSP_TowerDefense;
}

Also wait .07; wut?

Code:
waitframe()
{
    wait( 0.07 );
}

also wii not uses notifyonplayercommand, it uses something other.
isSP_TowerDefense() - Its survival no? Bcz survival uses some mp files
Wii does use notifyonplayercommand but it also has something else. Don't worry about it
In other words, this is pretty useless if you want to make a serious mod
(11-16-2011, 17:42)iAegle Wrote: [ -> ]In other words, this is pretty useless if you want to make a serious mod

Nah, it isn't.
(11-16-2011, 17:43)Pozzuh Wrote: [ -> ]
(11-16-2011, 17:42)iAegle Wrote: [ -> ]In other words, this is pretty useless if you want to make a serious mod

Nah, it isn't.

Unless you feel like changing every single wii-related code to work on pc
(11-16-2011, 17:44)iAegle Wrote: [ -> ]
(11-16-2011, 17:43)Pozzuh Wrote: [ -> ]
(11-16-2011, 17:42)iAegle Wrote: [ -> ]In other words, this is pretty useless if you want to make a serious mod

Nah, it isn't.

Unless you feel like changing every single wii-related code to work on pc

As I said, it's only these files:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc

Not that many. And only a few lines of code. Only _load.gsc and sd.gsc are annoying
_damage.gsc is useful.
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