Code:
D:\modden\mw3 rip\maps\mp\gametypes\dd.gsc (1 hits)
Line 986: wii_play_grenade_rumble( explosionOrigin );
D:\modden\mw3 rip\maps\mp\gametypes\sab.gsc (1 hits)
Line 815: wii_play_grenade_rumble( explosionOrigin );
D:\modden\mw3 rip\maps\mp\gametypes\sd.gsc (1 hits)
Line 987: wii_play_grenade_rumble( explosionOrigin );
D:\modden\mw3 rip\maps\mp\gametypes\_damage.gsc (3 hits)
Line 887: if ( !level.showingFinalKillcam && !level.killcam && doKillcam && !using_wii() )
Line 914: if ( !using_wii() && !(isDefined( victim.cancelKillcam) && victim.cancelKillcam) && doKillcam && level.killcam && game[ "state" ] == "playing" && !victim isUsingRemote() && !level.showingFinalKillcam )
Line 1246: if( using_wii() )
D:\modden\mw3 rip\maps\mp\gametypes\_globallogic.gsc (3 hits)
Line 10: level.wii = ( GetDvar( "wiiGame" ) == "true" );
Line 10: level.wii = ( GetDvar( "wiiGame" ) == "true" );
Line 11: level.console = (level.ps3 || level.xenon || level.wii );
D:\modden\mw3 rip\maps\mp\gametypes\_hostmigration.gsc (2 hits)
Line 136: //* The Wii doesn't run at 20fps so we might get this error
Line 165: //* The Wii doesn't run at 20fps so we might get this error
D:\modden\mw3 rip\maps\mp\gametypes\_missions.gsc (6 hits)
Line 4: #include maps\mp\_wii_utility;
Line 102: if ( using_wii() )
Line 104: player wii_NotifyOnPlayerCommand_persistent( "hold_breath", "+smoke", "+sprint_and_cameralock", "+activate" );
Line 105: player wii_NotifyOnPlayerCommand_persistent( "release_breath", "-smoke", "-sprint_and_cameralock", "-activate" );
Line 114: if( using_wii() )
Line 116: player wii_NotifyOnPlayerCommand_persistent( "jumped", "+sprint_or_jump", "+sprint_and_cameralock", "+zappermenu" );
D:\modden\mw3 rip\maps\mp\gametypes\_shellshock.gsc (4 hits)
Line 55: wii_play_grenade_rumble( position );
Line 150: wii_play_grenade_rumble( position );
Line 157: wii_play_grenade_rumble( self.origin );
Line 165: wii_play_grenade_rumble( self.origin );
D:\modden\mw3 rip\maps\mp\gametypes\_teams.gsc (2 hits)
Line 687: //WII - we have cut ghillies from MP for memory
Line 715: //*if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )//WII - ghillie suits cut
D:\modden\mw3 rip\maps\mp\killstreaks\_a10.gsc (1 hits)
Line 713: wii_play_grenade_rumble( self.a10ShootingPos );
D:\modden\mw3 rip\maps\mp\killstreaks\_ac130.gsc (1 hits)
Line 98: //* Wii: Needed By Sam Turret Script. -- ARomo
D:\modden\mw3 rip\maps\mp\killstreaks\_airstrike.gsc (1 hits)
Line 711: wii_play_grenade_rumble( bombPoint );
D:\modden\mw3 rip\maps\mp\killstreaks\_escortairdrop.gsc (2 hits)
Line 25: //* no osprey on Wii
Line 80: //* Wii: Both Gunner and Escort Rely On This Dvar, But Struct For Gunner Doesn't Exist So Plugging In Value Manually
D:\modden\mw3 rip\maps\mp\killstreaks\_remoteturret.gsc (15 hits)
Line 32: level.turretSettings[ "mg_turret" ].hintEnterWii = &"MP_ENTER_REMOTE_TURRET_WIIMOTE";
Line 32: level.turretSettings[ "mg_turret" ].hintEnterWii = &"MP_ENTER_REMOTE_TURRET_WIIMOTE";
Line 34: level.turretSettings[ "mg_turret" ].hintExitWii = &"MP_EARLY_EXIT_WIIMOTE";
Line 34: level.turretSettings[ "mg_turret" ].hintExitWii = &"MP_EARLY_EXIT_WIIMOTE";
Line 51: PreCacheString( turretInfo.hintEnterWii );
Line 53: PreCacheString( turretInfo.hintExitWii );
Line 483: watchControllerChanges( turret, altmessage, ccpmessage, wiimessage )
Line 489: if (!using_wii())
Line 500: self setLowerMessage( altmessage, wiimessage, undefined, undefined, undefined, true, 0.25, 3.0 );
Line 544: owner thread watchControllerChanges( self, "enter_remote_turret", level.turretSettings[ self.turretType ].hintEnter, level.turretSettings[ self.turretType ].hintEnterWii );
Line 608: owner thread watchControllerChanges( self, "early_exit", level.turretSettings[ self.turretType ].hintExit, level.turretSettings[ self.turretType ].hintExitWii );
Line 656: owner thread watchControllerChanges( self, "enter_remote_turret", level.turretSettings[ self.turretType ].hintEnter, level.turretSettings[ self.turretType ].hintEnterWii );
Line 689: self thread watchControllerChanges( turret, "enter_remote_turret", level.turretSettings[ self.turretType ].hintEnter, level.turretSettings[ self.turretType ].hintEnterWii );
Line 698: if ( using_wii() )
Line 754: owner thread watchControllerChanges( self, "enter_remote_turret", level.turretSettings[ self.turretType ].hintEnter, level.turretSettings[ self.turretType ].hintEnterWii );
D:\modden\mw3 rip\maps\mp\_load.gsc (14 hits)
Line 98: PrecacheRumble( "wii_defaultweapon_fire" );
Line 99: PrecacheRumble( "wii_defaultweapon_melee" );
Line 100: PrecacheRumble( "wii_rumble_0" );
Line 101: PrecacheRumble( "wii_rumble_1" );
Line 102: PrecacheRumble( "wii_rumble_2" );
Line 103: PrecacheRumble( "wii_rumble_3" );
Line 104: PrecacheRumble( "wii_rumble_4" );
Line 105: PrecacheRumble( "wii_rumble_5" );
Line 106: PrecacheRumble( "wii_rumble_6" );
Line 107: PrecacheRumble( "wii_rumble_7" );
Line 108: PrecacheRumble( "wii_rumble_8" );
Line 109: PrecacheRumble( "wii_dtp_rumble" );
Line 110: PrecacheRumble( "wii_player_damage" );
Line 111: PrecacheRumble( "wii_grenade_rumble" );
D:\modden\mw3 rip\maps\mp\_matchevents.gsc (1 hits)
Line 130: wii_play_grenade_rumble( mortarTarget );
Files we can't use when using the gsc rip for pc modding. (if nova releases a loader)
Code:
maps\mp\gametypes\dd.gsc
maps\mp\gametypes\sab.gsc
maps\mp\gametypes\sd.gsc
maps\mp\gametypes\_damage.gsc // probably usable
maps\mp\gametypes\_missions.gsc
maps\mp\gametypes\_shellshock.gsc
maps\mp\gametypes\_teams.gsc
maps\mp\killstreaks\_a10.gsc
maps\mp\killstreaks\_airstrike.gsc
maps\mp\killstreaks\_remoteturret.gsc
maps\mp\_load.gsc
maps\mp\_matchevents.gsc