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Full Version: MW3: All GSC Files Extracted
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(11-16-2011, 17:42)iAegle Wrote: [ -> ]In other words, this is pretty useless if you want to make a serious mod

Of course not. Its perfectly usable.

Code:
if ( !using_wii()

This means IF NOT USING WII so it as ZERO relevance in being an issue. In short as long as the modder knows his stuff... Everything added/removed for Wii is commented so no bother.
(11-16-2011, 17:49)Pozzuh Wrote: [ -> ]Only _load.gsc and sd.gsc are annoying

_load.gsc only has rumbles for Wii added

Code:
    PrecacheRumble( "wii_defaultweapon_fire" );
    PrecacheRumble( "wii_defaultweapon_melee" );
    PrecacheRumble( "wii_rumble_0" );
    PrecacheRumble( "wii_rumble_1" );
    PrecacheRumble( "wii_rumble_2" );
    PrecacheRumble( "wii_rumble_3" );
    PrecacheRumble( "wii_rumble_4" );
    PrecacheRumble( "wii_rumble_5" );
    PrecacheRumble( "wii_rumble_6" );
    PrecacheRumble( "wii_rumble_7" );
    PrecacheRumble( "wii_rumble_8" );
    PrecacheRumble( "wii_dtp_rumble" );
    PrecacheRumble( "wii_player_damage" );
    PrecacheRumble( "wii_grenade_rumble" );

These just need to be commented out (there is no rumble on PC of course)

As for sd.gsc, its even easier, just one rumble line to comment out:

Code:
wii_play_grenade_rumble( explosionOrigin );


Oh never mind then. I thought rumble was something else entirely.

all the spec ops gsc's are located in common_level_temp_specialops.ff
i will extract them
(11-16-2011, 14:12)DEREKTROTTER Wrote: [ -> ][Image: zujfp1.png]
Big Grin
Lol, that was also MW2. So that's another proof that MW3 is just a copypaste of MW2.
ahem @Pozzuh

search results from BO gsc
Code:
C:\Users\Jari\Downloads\gsc\maps\so_narrative2_frontend_anim.gsc (3 hits)
    Line 12:     level.wii = ( GetDvar( #"wiiGame" ) == "true" );
    Line 12:     level.wii = ( GetDvar( #"wiiGame" ) == "true" );
    Line 13:     level.console = ( level.xenon || level.ps3 || level.wii );
  C:\Users\Jari\Downloads\gsc\maps\_callbackglobal.gsc (3 hits)
    Line 10:     level.wii = ( GetDvar( #"wiiGame" ) == "true" );
    Line 10:     level.wii = ( GetDvar( #"wiiGame" ) == "true" );
    Line 13:     level.console = ( level.xenon || level.ps3 || level.wii );
  C:\Users\Jari\Downloads\gsc\maps\_loadout.gsc (2 hits)
    Line 496:         // TODO: Reznov viewarms, WWII era russian weapons
    Line 529:         // TODO: Reznov viewarms, WWII era russian weapons
  C:\Users\Jari\Downloads\gsc\maps\_zombiemode.gsc (1 hits)
    Line 1420:     if(!level.wii)
That's why I already deleted some of the files from my list. (like globallogic)
ah, okay, damn you're fast


found this the developer.ff lol, all IW gamertags

Alahel02
0-2E-51-D9
Burx
0-FA-11-C1
buttttons
1E-51-8D-92
Candida44
5-A0-E9-DC
Carya
F1-57-5F-50
CODWharriorMax
A0-8E-93-6E
cordoba75
A2-7-85-4C
Deadbeard
4C-AE-A6-52
EvilRobotV2
E-E0-E4-7D
F0URZER0TW0
0-1-8F-5C
Gez
4F-F9-3D-26
Guttermouth2
47-6B-56-69
hellphish
C2-3A-9E-41
inherent iw4
6E-8A-80-72
iw awang
6E-8E-BC-47
IW BAKER
B-88-F4-E4
IW diss3ntiv3
74-4E-D9-F9
IW KingGorilla
27-40-5E-EA
IW lil Voorhees
7F-61-7D-42
IW RoxBox
68-2D-7-A5
IW Stonepilot
82-3B-C3-90
IW Terran
C9-9C-94-A5
IW Theatre
B9-CA-1C-FE
IW Waz
77-A7-20-20
IW_typhoon
D6-B8-BB-31
iwFullySlanted
83-A5-17-89
iwlorck
25-7D-C0-19
IWManeater
B9-EC-CD-42
iwmatt
CD-67-14-C1
IWRustyPickle
0-1-99-5
IWS
5-FF-6F-D7
IWS 2
B9-F0-19-3
iwtimm
B9-F2-8-E5
IWZ3R0
95-F3-A-E0
Jeffries
79-1A-5A-4D
Judgernaut
ive also got all the .csv's - unlocktable etc...
just a matter of reading it all - confusing
But the biggest question is....can a mod loader work?

Theses files would be useless unless someone knows how to edit .ff without it breaking?
All the developer CFGs

[Image: rp5atq.png]

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