(11-16-2011, 17:42)iAegle Wrote: [ -> ]In other words, this is pretty useless if you want to make a serious mod
Of course not. Its perfectly usable.
This means IF NOT USING WII so it as ZERO relevance in being an issue. In short as long as the modder knows his stuff... Everything added/removed for Wii is commented so no bother.
(11-16-2011, 17:49)Pozzuh Wrote: [ -> ]Only _load.gsc and sd.gsc are annoying
_load.gsc only has rumbles for Wii added
Code:
PrecacheRumble( "wii_defaultweapon_fire" );
PrecacheRumble( "wii_defaultweapon_melee" );
PrecacheRumble( "wii_rumble_0" );
PrecacheRumble( "wii_rumble_1" );
PrecacheRumble( "wii_rumble_2" );
PrecacheRumble( "wii_rumble_3" );
PrecacheRumble( "wii_rumble_4" );
PrecacheRumble( "wii_rumble_5" );
PrecacheRumble( "wii_rumble_6" );
PrecacheRumble( "wii_rumble_7" );
PrecacheRumble( "wii_rumble_8" );
PrecacheRumble( "wii_dtp_rumble" );
PrecacheRumble( "wii_player_damage" );
PrecacheRumble( "wii_grenade_rumble" );
These just need to be commented out (there is no rumble on PC of course)
As for sd.gsc, its even easier, just one rumble line to comment out:
Code:
wii_play_grenade_rumble( explosionOrigin );
Oh never mind then. I thought rumble was something else entirely.
all the spec ops gsc's are located in common_level_temp_specialops.ff
i will extract them
(11-16-2011, 14:12)DEREKTROTTER Wrote: [ -> ]
Lol, that was also MW2. So that's another proof that MW3 is just a copypaste of MW2.
ahem @
Pozzuh
search results from BO gsc
Code:
C:\Users\Jari\Downloads\gsc\maps\so_narrative2_frontend_anim.gsc (3 hits)
Line 12: level.wii = ( GetDvar( #"wiiGame" ) == "true" );
Line 12: level.wii = ( GetDvar( #"wiiGame" ) == "true" );
Line 13: level.console = ( level.xenon || level.ps3 || level.wii );
C:\Users\Jari\Downloads\gsc\maps\_callbackglobal.gsc (3 hits)
Line 10: level.wii = ( GetDvar( #"wiiGame" ) == "true" );
Line 10: level.wii = ( GetDvar( #"wiiGame" ) == "true" );
Line 13: level.console = ( level.xenon || level.ps3 || level.wii );
C:\Users\Jari\Downloads\gsc\maps\_loadout.gsc (2 hits)
Line 496: // TODO: Reznov viewarms, WWII era russian weapons
Line 529: // TODO: Reznov viewarms, WWII era russian weapons
C:\Users\Jari\Downloads\gsc\maps\_zombiemode.gsc (1 hits)
Line 1420: if(!level.wii)
That's why I already deleted some of the files from my list. (like globallogic)
ah, okay, damn you're fast
found this the developer.ff lol, all IW gamertags
Alahel02
0-2E-51-D9
Burx
0-FA-11-C1
buttttons
1E-51-8D-92
Candida44
5-A0-E9-DC
Carya
F1-57-5F-50
CODWharriorMax
A0-8E-93-6E
cordoba75
A2-7-85-4C
Deadbeard
4C-AE-A6-52
EvilRobotV2
E-E0-E4-7D
F0URZER0TW0
0-1-8F-5C
Gez
4F-F9-3D-26
Guttermouth2
47-6B-56-69
hellphish
C2-3A-9E-41
inherent iw4
6E-8A-80-72
iw awang
6E-8E-BC-47
IW BAKER
B-88-F4-E4
IW diss3ntiv3
74-4E-D9-F9
IW KingGorilla
27-40-5E-EA
IW lil Voorhees
7F-61-7D-42
IW RoxBox
68-2D-7-A5
IW Stonepilot
82-3B-C3-90
IW Terran
C9-9C-94-A5
IW Theatre
B9-CA-1C-FE
IW Waz
77-A7-20-20
IW_typhoon
D6-B8-BB-31
iwFullySlanted
83-A5-17-89
iwlorck
25-7D-C0-19
IWManeater
B9-EC-CD-42
iwmatt
CD-67-14-C1
IWRustyPickle
0-1-99-5
IWS
5-FF-6F-D7
IWS 2
B9-F0-19-3
iwtimm
B9-F2-8-E5
IWZ3R0
95-F3-A-E0
Jeffries
79-1A-5A-4D
Judgernaut
ive also got all the .csv's - unlocktable etc...
just a matter of reading it all - confusing
But the biggest question is....can a mod loader work?
Theses files would be useless unless someone knows how to edit .ff without it breaking?
All the developer CFGs