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Full Version: Black Ops 2 GSC Compiler v3.2 + GSC Loader
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Just don't abandon this project like the other one lol.
(03-13-2014, 19:49)kokole Wrote: [ -> ]Just don't abandon this project like the other one lol.

This project is almost completed, no reasons to abandon its.
Since some people don't understand how It works, I made a simple tutorial.
awesome it now works Big Grin
thanks to dtx12 for his amazing work! Fuck yea!
[Image: 20f8f6afcf1a077a9a9127071a361ea9.png]
Not bad.
[Image: f095a6be43b71bbf04afe240ec02e35a76284458...d5ced6.jpg]
(03-12-2014, 08:20)dtx12 Wrote: [ -> ]Current limitations : no support for multiarrays and 'switch ( case )' statements. I'll fix it, when I have a free time.
I've attached example of working script.

How To:


Credits: @kokole , @Nukem for file struct and some opcodes.

Changelog v0.85:
Added support for boolean expressions.

Changelog v0.8:
Fixed bug with variable field.

Changelog v0.76:
Now all except strings automatically converted to lower case(If someone use not lower case for functions or vars).

Changelog v0.75:
Added support for 'else if' statement.

Changelog v0.71:
Fixed bug in compiler.

Changelog v0.7:
Fixed bugs in compiler.
GSC Loader updated and should be safe now. Currently loader has support zombie mode only.
Limitations: All scripts should have 3 standart functions( you can see them in testscript )

TAC & VAC , Is it possible to get ban?
I guess no.
(03-15-2014, 18:11)dtx12 Wrote: [ -> ]I guess no.

Believe me, this kid will use some cheats and blame you later.
(03-15-2014, 19:38)SailorMoon Wrote: [ -> ]
(03-15-2014, 18:11)dtx12 Wrote: [ -> ]I guess no.

Believe me, this kid will use some cheats and blame you later.

It's yes and no. Possible ways to be flagged for cheating (TAC ban):
  • Having too many weapons
    Going outside of the map
    Blocking other players
    8 players in a match
    Demos
Code:
    self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_too_many_weapons", 0 );
    self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_out_of_playable", 0 );
    self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_too_friendly", 0 );
    self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_total", 0 );
ohh cool :O
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