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Full Version: Black Ops 2 GSC Compiler v3.2 + GSC Loader
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Regarding writing scripts for this, is there somewhere I can find a 'waittill' list?
(08-21-2014, 07:07)Ltave5 Wrote: [ -> ]Regarding writing scripts for this, is there somewhere I can find a 'waittill' list?

Just check other scripts.
any idea why this happens?
(08-26-2014, 22:58)Braz Wrote: [ -> ]any idea why this happens? http://gyazo.com/d0395e3c65e489f33b2f05600e0f85fc it works fine when i run before game is lunched says "waiting for game" and when game is lunched it it stops working.

Did you got this error, when the script is loaded?
(08-27-2014, 10:22)dtx12 Wrote: [ -> ]Did you got this error, when the script is loaded?
ye
(08-27-2014, 11:05)Braz Wrote: [ -> ]
(08-27-2014, 10:22)dtx12 Wrote: [ -> ]Did you got this error, when the script is loaded?
Nope, I cant even load script, when game is lunched compiler stops working for no reason. ;S

I'm not sure is what happens. Have you got the latest .net framework?(4.5)
(08-27-2014, 11:35)dtx12 Wrote: [ -> ]
(08-27-2014, 11:05)Braz Wrote: [ -> ]
(08-27-2014, 10:22)dtx12 Wrote: [ -> ]Did you got this error, when the script is loaded?
Nope, I cant even load script, when game is lunched compiler stops working for no reason. ;S

I'm not sure is what happens. Have you got the latest .net framework?(4.5)

ye i haz it
(03-12-2014, 08:20)dtx12 Wrote: [ -> ]Credits: @kokole , @Nukem for file struct and some opcodes. Thanks to @barata for source code of his console, it really helped me. Thanks to jzm contributors, I used part of code from there.

Changelog:

v3.2
Added support for redacted. Now you have to define path with your gsc files, instead single file. If loader can find file in assets database, which has the same name with file in your path, this file in game will be overriden, if not - loader will add new record to assets database. File with .txt extension will be compiled and loaded, file with .gsc extension only will be loaded.

v3.15
Fixed issue, when only the last break in the loop actually worked.
Returned support for mp(which was accidentally removed)

v3.11
Added support for all internal functions(even if they used really rarely).

v3.1:
Precedence for boolean expressions. Fixed error if identifier starts with '_', fixed some other bugs. Compiler finally done(I think).

v3:
Added support for continue and break.

v2.95:
Fixed bugged notify, boolNot in boolean expressions, added support for animtrees, get animation and waittillframeend, symbol '\' now can be used in includes.

v2.9:
Loader merged with compiler, unused methods was removed from script.

v2.8:
Fixed crash when you calling pointer with more than one parameter.
Smile
@dtx12 Anyting you need help REing?
So could this be used to load mods into private matchs and is private matches VAC/ TAC Protected?
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