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dvar to reduce crosshair?
#1
as in make hipfire more accurate with out editing weapon damage?
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#2
one sec i'll find it

edit : from what i can remember this will make it really small so increse however needed
Code:
self setClientDvar("perk_weapSpreadMultiplier", 0.01);
and you can if weapon or classes to change it for guns/classes ie smg,assault.ect

pretty sure thats what your looking for let me know how it goes
[-] The following 1 user says Thank You to rotceh_dnih for this post:
  • d0h!
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#3
(11-02-2012, 03:33)rotceh_dnih Wrote: one sec i'll find it

edit : from what i can remember this will make it really small so increse however needed
Code:
self setClientDvar("perk_weapSpreadMultiplier", 0.01);
and you can if weapon or classes to change it for guns/classes ie smg,assault.ect

pretty sure thats what your looking for let me know how it goes

But you need steady aim to activate it though?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#4
self setPerk("specialty_bulletaccuracy");

self setClientDvar("perk_weapSpreadMultiplier", 0.1);

doesnt seem to change anything
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#5
:/ just tested and it works for me
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#6
im trying to make the crosshairs so hipfire is 100% accurate, when i add them to my on spawn script it doesnt change anything i can tell.
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#7
thats strange man i tested it afew times and it was working , maybe start with a fresh mod and make it work then bring it in to what your working on
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#8
What about this?

Quote:self player_recoilScaleOff();
and
Quote:self player_recoilScaleOn();

I mean on something near this:

Code:
doRec()
{
    self endon("death");
    self endon("disconnect");

    while( 1 )
    {
        if( self ADSButtonPressed() )
        {
        self player_recoilScaleOn();
        }
        else
        {
        self player_recoilScaleOff();
        }
    }
}

The results of this code is:
-hipfire don't have recoil
-ads/zoom have recoil
  Reply


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