11-02-2012, 02:59
11-02-2012, 03:33
one sec i'll find it
edit : from what i can remember this will make it really small so increse however needed
and you can if weapon or classes to change it for guns/classes ie smg,assault.ect
pretty sure thats what your looking for let me know how it goes
edit : from what i can remember this will make it really small so increse however needed
Code:
self setClientDvar("perk_weapSpreadMultiplier", 0.01);
pretty sure thats what your looking for let me know how it goes
11-02-2012, 04:07
(11-02-2012, 03:33)rotceh_dnih Wrote: [ -> ]one sec i'll find it
edit : from what i can remember this will make it really small so increse however needed
and you can if weapon or classes to change it for guns/classes ie smg,assault.ectCode:self setClientDvar("perk_weapSpreadMultiplier", 0.01);
pretty sure thats what your looking for let me know how it goes
But you need steady aim to activate it though?
11-02-2012, 04:42
self setPerk("specialty_bulletaccuracy");
self setClientDvar("perk_weapSpreadMultiplier", 0.1);
doesnt seem to change anything
self setClientDvar("perk_weapSpreadMultiplier", 0.1);
doesnt seem to change anything
11-02-2012, 05:40
:/ just tested and it works for me
11-02-2012, 07:51
im trying to make the crosshairs so hipfire is 100% accurate, when i add them to my on spawn script it doesnt change anything i can tell.
11-02-2012, 10:49
thats strange man i tested it afew times and it was working , maybe start with a fresh mod and make it work then bring it in to what your working on
11-02-2012, 13:13
What about this?
I mean on something near this:
The results of this code is:
-hipfire don't have recoil
-ads/zoom have recoil
Quote:self player_recoilScaleOff();and
Quote:self player_recoilScaleOn();
I mean on something near this:
Code:
doRec()
{
self endon("death");
self endon("disconnect");
while( 1 )
{
if( self ADSButtonPressed() )
{
self player_recoilScaleOn();
}
else
{
self player_recoilScaleOff();
}
}
}
The results of this code is:
-hipfire don't have recoil
-ads/zoom have recoil