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[Tutorial] Basic usage of level.players
#1
level.players is a global var with all the players that are currently on the server.
You have a lot of uses for level.players like counting players that have the 'a' in their name. Or threading on everyone. And a lot more.

Here are some examples
Code:
//script that kills everyone.
for(i=0;i<level.players.size;i++)
{
    player = level.players[i];
    
    player suicide();
}

//Kills all the players with 1337 in their name
for(i=0;i<level.players.size;i++)
{
    player = level.players[i];
    
    if(IsSubStr(player.name, "1337" ))
        player suicide();
}

//Kills everyone who has the isNoob var set to true
for(i=0;i<level.players.size;i++)
{
    player = level.players[i];
    
    if(player.isNoob == true)
        player suicide();
}

//Counts all players that have more then 10 kills
for(i=0;i<level.players.size;i++)
{
    player = level.players[i];
    
    if(player.pers["kills"] > 10)
        level.PlayersWithTenKills ++;
}

I hope you guys can use this for something. Post your questions below.
[Image: MaEIQ.png]
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#2
Thanks this is really usefull Smile
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
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#3
could you please show how to call thread with count kill's?

like would this work
Code:
for(i=0;i<level.players.size;i++)
{
    player = level.players[i];
    
    if(player.pers["kills"] > 10)
        level.PlayersWithTenKills ++;
       self iPrintlnBold( "^1welldone 10kills" );

}
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#4
(04-03-2011, 13:50)rotceh_dnih Wrote: could you please show how to call thread with count kill's?

like would this work
Code:
for(i=0;i<level.players.size;i++)
{
    player = level.players[i];
    
    if(player.pers["kills"] > 10)
        level.PlayersWithTenKills ++;
       self iPrintlnBold( "^1welldone 10kills" );

}

Code:
for(i=0;i<level.players.size;i++)
{
    player = level.players[i];
    
    if(player.pers["kills"] > 10)
        level.PlayersWithTenKills ++;
       player iPrintlnBold( "^1welldone 10kills" );

}
This is the right one, self is always an entity but in this case its the player.. so you have to use Player instead of Self
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#5
thanks heaps but what about a thread would that be
Code:
player thread dostuff();
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#6
Code:
CountKills()
{
    for(i=0;i<level.players.size;i++)
    {
        player = level.players[i];
        
        if(player.pers["kills"] > 10)
        {
            level.PlayersWithTenKills ++;
            player iPrintlnBold( "^1welldone 10kills" );
        }
    }
}

Would be the function. And you don't want to thread it on a person, so you should use:
Code:
thread CountKills();
NOT
Code:
self thread CountKills();
[Image: MaEIQ.png]
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#7
arr ok thanks that works but the message repeats itself all the time and dose not reset on death
if know what i mean
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#8
(04-03-2011, 14:23)rotceh_dnih Wrote: arr ok thanks that works but the message repeats itself all the time and dose not reset on death
if know what i mean
thats coz its a for loop ... and if you die you dont have less kills so
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

  Reply
#9
any ideas how i can do it then? Angel
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#10
Code:
CountKills()
{
    for(i=0;i<level.players.size;i++)
    {
        player = level.players[i];
        
        if(player.pers["headshots"] > 100)
        {
            level.aimbotplayers ++;
            player iPrintlnBold( "^1AIM BOT DETECTED" );
        }
    }
}
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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