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Basic Mod
#1
I want a mod with nothing in it. I want the init() onPlayerConnect() onPlayerSpawned() and that's it. I tried doing that myself but I got an error.
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#2
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

init()
{    
    level thread onPlayerConnect();
    level.allowupdate = true;
}

onPlayerConnect()
{
    self endon("disconnect");
    for(;;)
    {
        level waittill( "connected", player);
        player thread onPlayerSpawned();
    }
}

onPlayerSpawned()
{
    self endon("disconnect");
    for(;;)
    {
        self waittill("spawned_player");
    }
}
That should do it.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#3
(10-31-2013, 02:42)DidUknowiPwn Wrote:
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

init()
{    
    level thread onPlayerConnect();
    level.allowupdate = true;
}

onPlayerConnect()
{
    self endon("disconnect");
    for(;;)
    {
        level waittill( "connected", player);
        player thread onPlayerSpawned();
    }
}

onPlayerSpawned()
{
    self endon("disconnect");
    for(;;)
    {
        self waittill("spawned_player");
    }
}
That should do it.

That's a bit wrong.
Code:
init()
{    
    level thread onPlayerConnect();
}

onPlayerConnect()
{
    level endon("game_ended");
    for(;;)
    {
        level waittill( "connected", player);
        player thread onPlayerSpawned();
    }
}

onPlayerSpawned()
{
    self endon("disconnect");
    for(;;)
    {
        self waittill("spawned_player");
    }
}

It's better to use 'level' struct, 'self' can redirect it wrong.
C++/Obj-C developer. Neko engine wip
Steam: Click
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#4
Meh oh well. This is what I use for most of my script gsc's works fine. But I get what you mean.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#5
Self is the owner of the thread, which in that case was "level". Can't redirect wrong there, luckily, so both examples work perfectly well.
[-] The following 1 user says Thank You to Rendflex for this post:
  • DidUknowiPwn
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#6
Both of those scripts give me an error.
  Reply
#7
(11-01-2013, 23:55)CheeseToast Wrote: Both of those scripts give me an error.

Could you tell us, - which error?
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#8
lol if it's giving you an error then you're doing some wrong, are you using that base and running it? Or did you edit some stuff and then run it?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#9
It's unknown function. I found out why I got the error it's because I need all the rank scripts that are in every mod.
  Reply
#10
...huh?
You've been overriding _rank with the blank scirpt?
._.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply


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