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[Request] Team Fortress 2 Black ops mod
#11
Maybe after I make a few tweaks and fix my Medic class then I will. Smile

EDIT - Medic class fixed. Time to create a Engineer class and do some final touches then time for release. Should hopefully be finished sometime this week. It's been almost 3 months since I've touched the mod but I think it's time I revived it.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#12
(03-07-2011, 05:53)master131 Wrote: Maybe after I make a few tweaks and fix my Medic class then I will. Smile

EDIT - Medic class fixed. Time to create a Engineer class and do some final touches then time for release. Should hopefully be finished sometime this week. It's been almost 3 months since I've touched the mod but I think it's time I revived it.

and ur dog mod?
  Reply
#13
(03-08-2011, 01:54)No One Wrote:
(03-07-2011, 05:53)master131 Wrote: Maybe after I make a few tweaks and fix my Medic class then I will. Smile

EDIT - Medic class fixed. Time to create a Engineer class and do some final touches then time for release. Should hopefully be finished sometime this week. It's been almost 3 months since I've touched the mod but I think it's time I revived it.

and ur dog mod?

That's dead, laggs way too much and refuses to start on Steam Black Ops.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
  Reply
#14
(03-08-2011, 07:52)master131 Wrote:
(03-08-2011, 01:54)No One Wrote:
(03-07-2011, 05:53)master131 Wrote: Maybe after I make a few tweaks and fix my Medic class then I will. Smile

EDIT - Medic class fixed. Time to create a Engineer class and do some final touches then time for release. Should hopefully be finished sometime this week. It's been almost 3 months since I've touched the mod but I think it's time I revived it.

and ur dog mod?

That's dead, laggs way too much and refuses to start on Steam Black Ops.

how about give us the code someone could revive it
  Reply
#15
(03-08-2011, 09:25)No One Wrote:
(03-08-2011, 07:52)master131 Wrote:
(03-08-2011, 01:54)No One Wrote:
(03-07-2011, 05:53)master131 Wrote: Maybe after I make a few tweaks and fix my Medic class then I will. Smile

EDIT - Medic class fixed. Time to create a Engineer class and do some final touches then time for release. Should hopefully be finished sometime this week. It's been almost 3 months since I've touched the mod but I think it's time I revived it.

and ur dog mod?

That's dead, laggs way too much and refuses to start on Steam Black Ops.

how about give us the code someone could revive it

No. It stays private. Sleepy
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
  Reply
#16
(03-10-2011, 06:24)master131 Wrote:
(03-08-2011, 09:25)No One Wrote:
(03-08-2011, 07:52)master131 Wrote:
(03-08-2011, 01:54)No One Wrote:
(03-07-2011, 05:53)master131 Wrote: Maybe after I make a few tweaks and fix my Medic class then I will. Smile

EDIT - Medic class fixed. Time to create a Engineer class and do some final touches then time for release. Should hopefully be finished sometime this week. It's been almost 3 months since I've touched the mod but I think it's time I revived it.

and ur dog mod?

That's dead, laggs way too much and refuses to start on Steam Black Ops.

how about give us the code someone could revive it

No. It stays private. Sleepy

dude people know by now, if you take to long to release something, i come by and release it with no idea credits given Tongue
  Reply
#17
(03-10-2011, 07:56)Killingdyl Wrote:
(03-10-2011, 06:24)master131 Wrote: No. It stays private. Sleepy

dude people know by now, if you take to long to release something, i come by and release it with no idea credits given Tongue

We have seen before ^^
  Reply
#18
(03-10-2011, 07:56)Killingdyl Wrote:
(03-10-2011, 06:24)master131 Wrote:
(03-08-2011, 09:25)No One Wrote:
(03-08-2011, 07:52)master131 Wrote:
(03-08-2011, 01:54)No One Wrote: and ur dog mod?

That's dead, laggs way too much and refuses to start on Steam Black Ops.

how about give us the code someone could revive it

No. It stays private. Sleepy

dude people know by now, if you take to long to release something, i come by and release it with no idea credits given Tongue

See if I care. Dodgy As for the TF2 Mod, it's almost ready for release, just need to fix a few isues with the menu.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
  Reply
#19
Sorry for double post but release is due for this Sunday. Need to organize some footage to be recorded before release.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
  Reply
#20
wen u gona release it?
  Reply


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