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Release xKMod LIVE v1.1 - Final Release | Competitive Mod
(06-28-2011, 19:24)mcgiver93 Wrote: I write you a list of what i think need to be changed:

- Custom Sound Plant
- No scope its too easy to do.. fix it pls
- Hit marker behind wall and flash hit marker. leave it if you can
- Menu for Class Selection
- Sound when you hit behind the wall

anyway the mod its perfect Smile you're doing a very nice job.

+1 <3
Reply

Tout d'abord, encore bravo, super boulot XeroK.

Par contre, sur les versions <2.3 tait facilement ditable pour passer le Mod en Hardcore.

Vu que la version 2.3 n'est plus ditable, aurai tu une solution pour pouvoir passer le serveur en Hardcore.

Je ne sais pas modder, mais un truc dans le style :

Code:
if(scr_hardcore = 0)
{
    setDvar( "scr_player_healthregentime", "5" );
    setDvar( "scr_player_maxhealth", "100" );
}
else
{
   setDvar( "scr_player_healthregentime", "0" );
    setDvar( "scr_player_maxhealth", "30" );
}


Translate by Google Translate :
Quote:First of all, congratulations again, great job XeroK.

on versions <2.3 was easily editable to set the Mod in Hardcore.

Since version 2.3 is no longer editable, you'll have a solution to set the Hardcore mod.

I do not know modding, but something in the style:

[code] if (scr_hardcore = 0)
{
setDvar ("scr_player_healthregentime", "5");
setDvar ("scr_player_maxhealth", "100");
}
else
{
setDvar ("scr_player_healthregentime", "0");
setDvar ("scr_player_maxhealth", "30");
}
[/ code]
Reply

@ SrK add
Code:
set scr_hardcore "1"
set g_hardcore "1"
in server.cfg?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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how can install and run mod 2.3 ?

I have running V2.2, but i cant run v 2.3 on my unrank server.

-Upload the three archives (mod.ff, server.cfg, z_mp_xKMod.iwd)

-IN gameservers control panel, on config tab, selec commandline and type mp_mxk23 and server.cfg.

-Restart seerver, but not run the xkmacth.

Why?

Sorry, mi english is too bad.
Reply

fix plant wallbang.. firingrange plant A its unplannable!!
Reply

(06-28-2011, 21:29)mcgiver93 Wrote: fix plant wallbang.. firingrange plant A its unplannable!!

I'll see what I can do.

(06-28-2011, 21:02)wactor Wrote: how can install and run mod 2.3 ?

I have running V2.2, but i cant run v 2.3 on my unrank server.

-Upload the three archives (mod.ff, server.cfg, z_mp_xKMod.iwd)

-IN gameservers control panel, on config tab, selec commandline and type mp_mxk23 and server.cfg.

-Restart seerver, but not run the xkmacth.

Why?

Sorry, mi english is too bad.

Yes, to you and to everybody, the server.cfg attached to the post was the wrong one, redownload the .zip and take only the new server.cfg, the problem was that black ops servers don't recognize the command "set" and "seta"

(06-28-2011, 19:24)mcgiver93 Wrote: I write you a list of what i think need to be changed:

- Custom Sound Plant
- No scope its too easy to do.. fix it pls
- Hit marker behind wall and flash hit marker. leave it if you can
- Menu for Class Selection
- Sound when you hit behind the wall

anyway the mod its perfect Smile you're doing a very nice job.

- The custom plant/defuse sound will be implanted as soon as possible, some one is already going to help me with that.
- The noscope easiness will be removed in the next update, noscopes are indeed surprisingly easy to do at the moment.
- Hit markers will be removed
- I believe I'll need external help with the classes menu, I do not think I have the required knowledge nor the required coding/programming skills for it.
- I don't get the last one.


Reply

^
All good so far.
You should put in the first post that you are looking for some help Smile
Reply

ok thanks
Reply

file sum\name mismatch
any help?
Reply

Can display who is still alive, in red and green noch.
Dann missing still missing the restriction of Weapons, now you do is choose the Weapons that are prohibited.
Reply



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