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[Release] Team Fortress 2 Mod BETA
#31
approved
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#32
I get the error "Server script compile error unknown function see console for details"
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#33
it is broken..
[Image: lQDUjba.jpg]
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#34
(07-06-2011, 08:11)OrangePL Wrote: it is broken..

silly me /facepalm
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#35
one page before is fixed version (:
[Image: lQDUjba.jpg]
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#36
replaced the old version with the new version in the mainpost
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#37
Sorry for bumping an old thread but I've finally decided to properly re-do the mod with correct shaders and models now that mod support is out. Development of the mod is set to begin this Sunday. Wish me good luck (importing the TF2 player models into Maya shouldn't be too hard. Fixing the bones, exporting to Black Ops and that stuffs is going to be brainfuck.). I'll probably start off with the shaders and the gametypes since they're the easiest. Models can come last when a detailed tut is out.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#38
noice....

things that arn't important: was hoping the other 8 classes were getting stakeouts *only pump* but its cool Big Grin

for reasons i cannot explain, the grim reaper would be a nice soldier launcher since its 4 shots *tf2 launcher 4/16* but i can't defend this since theres a actual weapon known as the black box *a black grim reaper*

thats it, im downloaded so i can test this thing, looks great from the features.
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#39
how install?
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#40
@d0h! signature, http://www.itsmods.com/forum/Thread-Load...-1-09.html
[Image: lQDUjba.jpg]
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