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Release Team Fortress 2 Mod BETA
#11
(04-02-2011, 17:00)se7en_ace Wrote: the "Sniper - can quickscope" part is EXTREMElY appealing. For referrence, may I ask how this is done. It'd be useful to know. Nice work Big Grin

Yes, wouid be intressting
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#12
You can modify _killstreak_weapons.gsc to disable the minigun bug
I think you can do that by removing this at line 170:
Code:
        self TakeWeapon( killstreakWeapon );

Awesome mod, love it Smile
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#13
Magic..... Nah just some magic DVARs.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#14
(04-03-2011, 23:02)master131 Wrote: Magic..... Nah just some magic DVARs.

No, i still think pure magic...
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#15
The bots like to run up really close to u before starting to shoot, probably due to not being able to ADS. You could probably allow only bots to ADS, but edit their settings and give them really bad aim to simulate players firing from the hip.
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#16
I'll probably add that into the final release, you can add this as a temp fix:
Code:
if(isDefined(self.pers["isBot"]) && self.pers["isBot"] != 0)
    self allowADS(true);
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#17
Sound really interesting! Good work!
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#18
pls fix this mod fpr 1.09 Smile
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#19
When mod tools come out, I will try to recreate the mod with proper shaders, models, etc.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
[-] The following 1 user says Thank You to master131 for this post:
  • qontrixz
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#20
(05-29-2011, 01:50)master131 Wrote: When mod tools come out, I will try to recreate the mod with proper shaders, models, etc.

But can you try to fix this script Mod? it think it dont take that much time Big Grin
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