(01-15-2014, 07:33)Casper Wrote: now wheres the gsc filesThey stored in fastfiles. Use @master131 tool to get them.
[Release] Black Ops II GSC Decompiler v1.0
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(01-15-2014, 07:47)dtx12 Wrote:(01-15-2014, 07:33)Casper Wrote: now wheres the gsc filesThey stored in fastfiles. Use @master131 tool to get them. Or just download my GSC rip http://www.itsmods.com/forum/Thread-Rele...C-rip.html (01-15-2014, 01:55)DidUknowiPwn Wrote: Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck). drag&drop is easy, he can just copy my code (01-15-2014, 07:58)kokole Wrote:(01-15-2014, 07:47)dtx12 Wrote:(01-15-2014, 07:33)Casper Wrote: now wheres the gsc filesThey stored in fastfiles. Use @master131 tool to get them. It's based on c#, so I can't just copy your code But yes, It's easy. By the way, I think you have nerves of steel if you wrote your decompiler on c++ (01-15-2014, 08:16)dtx12 Wrote:(01-15-2014, 07:58)kokole Wrote:(01-15-2014, 07:47)dtx12 Wrote:(01-15-2014, 07:33)Casper Wrote: now wheres the gsc filesThey stored in fastfiles. Use @master131 tool to get them. Considering the GSC VM and GSC Compiler is written in C/C++, probably not. EDIT: Code: if( 1 randomfloat( && ) > trigger.script_chance ) What? :| A casual conversation between barata and I about Nukem. (01-15-2014, 11:11)master131 Wrote:(01-15-2014, 08:16)dtx12 Wrote:(01-15-2014, 07:58)kokole Wrote:(01-15-2014, 07:47)dtx12 Wrote:(01-15-2014, 07:33)Casper Wrote: now wheres the gsc filesThey stored in fastfiles. Use @master131 tool to get them. Can you understand words "not finished yet"? Overall output looks legit.
However now it's fixed.
01-15-2014, 14:42
Would be cool if your project was open source. I'm thinking of making mine open source later.
01-15-2014, 18:15
Nice job on this :3
Do not take life too seriously. You will never get out of it alive.
01-15-2014, 18:33
Good Job!
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