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[Release] Black Ops II GSC Decompiler v1.0
#11
(01-15-2014, 07:33)Casper Wrote: now wheres the gsc files Smile
They stored in fastfiles. Use @master131 tool to get them.
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#12
(01-15-2014, 07:47)dtx12 Wrote:
(01-15-2014, 07:33)Casper Wrote: now wheres the gsc files Smile
They stored in fastfiles. Use @master131 tool to get them.

Or just download my GSC rip Smile

http://www.itsmods.com/forum/Thread-Rele...C-rip.html

(01-15-2014, 01:55)DidUknowiPwn Wrote: Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).

drag&drop is easy, he can just copy my code Troll
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#13
(01-15-2014, 07:58)kokole Wrote:
(01-15-2014, 07:47)dtx12 Wrote:
(01-15-2014, 07:33)Casper Wrote: now wheres the gsc files Smile
They stored in fastfiles. Use @master131 tool to get them.

Or just download my GSC rip Smile

http://www.itsmods.com/forum/Thread-Rele...C-rip.html

(01-15-2014, 01:55)DidUknowiPwn Wrote: Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).

drag&drop is easy, he can just copy my code Troll

It's based on c#, so I can't just copy your codeTroll
But yes, It's easy.
By the way, I think you have nerves of steel if you wrote your decompiler on c++
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#14
(01-15-2014, 08:16)dtx12 Wrote:
(01-15-2014, 07:58)kokole Wrote:
(01-15-2014, 07:47)dtx12 Wrote:
(01-15-2014, 07:33)Casper Wrote: now wheres the gsc files Smile
They stored in fastfiles. Use @master131 tool to get them.

Or just download my GSC rip Smile

http://www.itsmods.com/forum/Thread-Rele...C-rip.html

(01-15-2014, 01:55)DidUknowiPwn Wrote: Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).

drag&drop is easy, he can just copy my code Troll

It's based on c#, so I can't just copy your codeTroll
But yes, It's easy.
By the way, I think you have nerves of steel if you wrote your decompiler on c++

Considering the GSC VM and GSC Compiler is written in C/C++, probably not. Undecided

EDIT:
Code:
if( 1 randomfloat( && ) > trigger.script_chance )

What? :|
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#15
(01-15-2014, 11:11)master131 Wrote:
(01-15-2014, 08:16)dtx12 Wrote:
(01-15-2014, 07:58)kokole Wrote:
(01-15-2014, 07:47)dtx12 Wrote:
(01-15-2014, 07:33)Casper Wrote: now wheres the gsc files Smile
They stored in fastfiles. Use @master131 tool to get them.

Or just download my GSC rip Smile

http://www.itsmods.com/forum/Thread-Rele...C-rip.html

(01-15-2014, 01:55)DidUknowiPwn Wrote: Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).

drag&drop is easy, he can just copy my code Troll

It's based on c#, so I can't just copy your codeTroll
But yes, It's easy.
By the way, I think you have nerves of steel if you wrote your decompiler on c++

Considering the GSC VM and GSC Compiler is written in C/C++, probably not. Undecided

EDIT:
Code:
if( 1 randomfloat( && ) > trigger.script_chance )

What? :|

Can you understand words "not finished yet"? Overall output looks legit.
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#16
However now it's fixed.
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#17
Would be cool if your project was open source. I'm thinking of making mine open source later.
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#18
(01-15-2014, 14:42)kokole Wrote: Would be cool if your project was open source. I'm thinking of making mine open source later.

I'll make code more readable, and will release source. I pretty sure, that this is will be useful for next CoD from Treyarch.
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#19
Nice job on this :3
Do not take life too seriously. You will never get out of it alive.
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#20
Good Job! Big Grin
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