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[Release] Black Ops II Fast File Explorer
#11
(02-05-2013, 21:00)Yamato Wrote: Very nice release @master131 Smile

Maybe we can modify them

EDIT: WUT?

What the hell
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#12
(02-05-2013, 13:01)JariZ Wrote: Holy shit, itsmods is on a streak today.
Awesome program, been waiting for this for a while now!
Little bug found: when opening another FF (after loading one before) it'll crash.
Besides that, great, awesome.

Yeah, I noticed that too, it didn't crash under Visual Studio (not sure why), I'll see what I can do about it.

EDIT - Fixed the bugs. Thanks for @DidUknowiPwn for letting me go on via TeamViewer.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#13
eh mah gurd no crashes thanks
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#14
Also, I thought I'd shed some light to prove that reconstructing the GSCs is not all futile (I hope).

[Image: 5dAhlRm.png]

As you can see, the values obviously match (they're in hex form if you are blind). Note that the float value is how it would be stored in memory. And also, arguments are loaded from right-to-left like they would in the GSC stack and __cdecl functions. Also, the 0x4 and 0x9 bytes that I marked as int and float might actually be some variant of push, who knows.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
  Reply
#15
So... any other updates on this going to happen?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#16
(02-26-2013, 18:57)DidUknowiPwn Wrote: So... any other updates on this going to happen?

I will release some tool in some weeks probably.
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#17
I would really like if we could decompile the GSC scripts. Also a way to recompile the ff files etc... that would be the first step to making mods for the game. Not to note the fact that we would probably get banned using them Sad
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#18
(03-03-2013, 12:07)Erik The Born Wrote: I would really like if we could decompile the GSC scripts. Also a way to recompile the ff files etc... that would be the first step to making mods for the game. Not to note the fact that we would probably get banned using them Sad

Ban for files modification is serious bullshit.
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#19
[/quote]
Ban for files modification is serious bullshit.
[/quote]

Yeah. But id still like if we could decompile the gsc scripts. anyway of doing that?
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#20
Ban for files modification is serious bullshit.
[/quote]

Yeah. But id still like if we could decompile the gsc scripts. anyway of doing that?
[/quote]

Yes, but it will take a long time.
  Reply


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