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News MOD TOOLS Black Ops Update 1.13
#1
Wink 
[Image: N4v1f.png]


Treyarch Wrote:8/18/11
PC Patch 1.13 - Goes live at 5p PDT, Servers begin rebooting at 4:00.
Addressed a crash for players with more than 250 Friends
Fixed several map exploits
Various stability improvements
MODS: Server Browser now truncates modded game types that are longer than four characters in the MODE column
Server: addressed an issue in which some playlist settings could be ignored if sv_maprotation is too long

Mod tools patch notes:
Improved AMD/ATI graphics card support in Effects Editor
Addressed an issue with saving an EFX in Effects Editor
Convert All now works correctly
Fixed wiki link in Asset Manager
Updated menus and scripts. Mods should be rebuilt with latest scripts merged in for compatibility with Patch 1.13
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#2
Thx jariz.
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#3
(08-19-2011, 00:34)Lemon Wrote: ..Mods should be rebuilt with latest scripts merged in for compatibility with Patch 1.13
Fuu

Fuu

Fuu

Fuu

Fuu

Fuu

Fuu

Fuu

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#4
<snip>
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#5
(08-19-2011, 01:17)jariz Wrote: @Lemon please remove your comment Wink
As long as posts at this section are added to total posts, i wont.

Btw @iBanana recompling the mod is enough? If not please tell me what i need to do.
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#6
@Lemon I got no idea where you're talking about, I just thought people would get confused.
If you don't want to remove it, fine.
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#7
Ok, i'll change it.
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#8
(08-19-2011, 01:22)Lemon Wrote: Btw @iBanana recompling the mod is enough? If not please tell me what i need to do.

I think you have to use new _rank.gsc Fuu //not sure Wink
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#9
Troll
I have my custom system -.-, _globallogic disablied Big Grin
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#10
Fuu
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