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Interesting stuffs
#1
Hello,

Just was looking in some files of bo2, and i found that.
Code:
maps/mp/gametypes/_callbacksetup
maps/mp/gametypes/%s
maps/mp/gametypes_zm/_callbacksetup
maps/mp/gametypes_zm/%s/zm_scripted
maps/mp/animscripts/traverse/%
maps/mp/gametypes_zm/_persistence

ui_mp/hud_zombies.txt
Notice: mp/gametypes_zm/

Zombie mode is in multiplayer now.
So fuck yeah.


Also, new gametypes?
Code:
zclassic - MPUI_ZCLASSIC
zstandard - MPUI_ZSTANDARD
zgrief - MPUI_ZGRIEF

We will have two folders
Code:
zm/playeranim.script
mp/playeranim.script

Weapon list ( idk why _sp )
Code:
usrpg_player_sp
merge_67
type95_sp
uzi_sp
mp5k_sp
beretta93r_sp
qcw05_sp
mk48_sp
dragunov_sp
spas_sp
sig556_sp
hatchet_sp
fnp45_sp
lsat_sp
smaw_sp
ksg_sp
makarov_sp
riotshield_sp
ak47_sp
metalstorm_mms_sp
frag_grenade_future_sp
vector_sp
saiga12_sp
afghanstinger_sp
rpd_sp
browninghp_sp
insas_sp
ballista_sp
svu_sp
scar_sp
rpg_player_sp
frag_grenade_sp
m1911_sp
exptitus6_sp
minigun80s_sp
emp_grenade_sp
evoskorpion_sp
m32_sp
willy_pete_sp
870mcs_sp
mp7_sp
sticky_grenade_sp
concussion_grenade_sp
saritch_sp
barretm82_sp
fnfal_sp
sa58_sp
crossbow80s_sp
fiveseven_sp
merge_37
galil_sp
fhj18_sp
xm8_sp
qbb95_sp
rottweil72_sp.ff
flash_grenade_sp
minigun_sp
crossbow_sp
m16_sp
m60_sp
judge_sp
pdw57_sp
merge_63
proximity_grenade_sp
knife_ballistic_sp
kard_sp
mgl_sp
an94_sp
srm1216_sp
dsr50_sp
claymore_sp
tar21_sp
hamr_sp
as50_sp
hk416_sp
satchel_charge_sp
merge_59
ak74u_sp
merge_53

Well, game is not done, but dlcs are already there!
Code:
MENU_WAW_ZOMBIE_MAPS
MENU_DLC2_MAPS
MENU_DLC3_MAPS
MENU_DLC4_MAPS
MENU_DLC5_MAPS

Menus will be in .lua extension.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#2
You're... kinda late... Treyarch officially stated this long time ago
  Reply
#3
(09-17-2012, 16:41)Rendflex Wrote: You're... kinda late... Treyarch officially stated this long time ago

Okay
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#4
But on the good side, your post shows that traverse seems to be scripted... Does this mean that not all AI functions are hardcoded, as for dogs in WaW and BO?
  Reply
#5
zgrief sounds interesting
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
  Reply
#6
Kinda old, but a good find nonetheless.
[Image: MaEIQ.png]
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#7
Posted weapon names.
C++/Obj-Cdeveloper. Neko engine wip
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#8
NOT SO LIGHTSPEED AFTER ALL HAHA

HA!

guys? ;_;
  Reply
#9
.....
I am first who posted this.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#10
BO2 files available?
  Reply


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