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Black Ops II Sound Stuffs
#1
I dumped a list of audio file names along with their aliases that are used in GSC files. I dumped it while I was playing on the Karma map. I have still yet to figure out how to link these files names to their position in the sabs/sabl files. Also, it seems that there are some files that don't actually exist loaded into memory (eg. wpn_forearm.all, wpn_kard.all). I'm not sure what happened to cmn_root.all, I was looking forward to that the most but it doesn't seem to be there (maybe it's not loaded into SP or it's the last couple of files).

http://pastebin.com/raw.php?i=Q3Ea54Bq
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#2
(01-05-2013, 03:38)master131 Wrote: I dumped a list of audio file names along with their aliases that are used in GSC files. I dumped it while I was playing on the Karma map. I have still yet to figure out how to link these files names to their position in the sabs/sabl files. Also, it seems that there are some files that don't actually exist loaded into memory (eg. wpn_forearm.all, wpn_kard.all). I'm not sure what happened to cmn_root.all, I was looking forward to that the most but it doesn't seem to be there (maybe it's not loaded into SP or it's the last couple of files).

http://pastebin.com/raw.php?i=Q3Ea54Bq

There's definitely a method to this. I think the .all's are more like container sets for memory than 1:1 with each sab type. I'm also noticing a very interesting trend within the wav files in sabl's. they seem to be in alphabetical order almost. Not the quite the same as the .all's list, but first there's ambient noises, then some bullet impacts, then it gets into debris and destruction, and so on. though i can't be certain because windows file system doesnt sort hex code file names in order, it just goes up by alpha/numerical content, making it somewhat hard to track.
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