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Interesting..
#1
hey,

i tried to spawn turret like mw2 way:

Entity turret = SpawnModel("misc_turret", "weapon_turret", origin);

It worked, but when i use it, it says error :
[Image: 33450B789D0E6C8A54350083A96C8D0C2DA7BC97]

@zxz0O0 or @Nukem - is it possible to add way like mw2:
SpawnModel("misc_turret", "TURRET WEAPONFILE", "MODEL", "ORIGIN"); ?


AND
script_brushmodel class name does work, but there's no collision Sad
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#2
(07-15-2012, 01:25)JayDi Wrote: @zxz0O0 or @Nukem - is it possible to add way like mw2:
SpawnModel("misc_turret", "TURRET WEAPONFILE", "MODEL", "ORIGIN"); ?

@zxz0O0 Needs to find the SpawnTurret() function

(07-15-2012, 01:25)JayDi Wrote: AND
script_brushmodel class name does work, but there's no collision Sad

The equivalent of
Code:
CloneBrushmodelToScriptmodel(<brush model>)
needs to be found for that.
[Image: b_560_95_1.png]
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