(02-17-2014, 14:39)SailorMoon Wrote: Do you mean spawn model and follow the client entity? Yeah that's good idea. If there're any LinkTo method, that would be great. Because this annoying problem exists since cod2, when I've tried to replace player model by a box - I had the same result. Disattaching head can cause j_mainroot error as someone said before.
i get the j_mainroot and im not even setting the head model
(02-17-2014, 19:28)Casper Wrote: (02-17-2014, 14:39)SailorMoon Wrote: Do you mean spawn model and follow the client entity? Yeah that's good idea. If there're any LinkTo method, that would be great. Because this annoying problem exists since cod2, when I've tried to replace player model by a box - I had the same result. Disattaching head can cause j_mainroot error as someone said before.
i get the j_mainroot and im not even setting the head model
Well, that's can cause it too. Well, you can try to "Hide" body and LinkTo model.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
@d0h
Here is the screenshot it is on seatown but on terminal is the same buh
(02-17-2014, 20:39)dud_bolt3 Wrote: @d0h
Here is the screenshot it is on seatown but on terminal is the same buh
Yea, that's what I am talking about.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Ok how does LinkTo work ??
First EnableLinkTo();
self.rightturret LinkTo( self, "tag_gunRight", (0,0,0), (0,0,0) );
Required Args:
1 : <linkto entity> The entity to attach this thing to
Optional Args
1 : <tag> The tag to attach the entity to
2 : <originOffset> The positional offset from the base position
3 : <anglesOffset> The angular offset from the base angles
Do not take life too seriously. You will never get out of it alive.
(02-18-2014, 06:36)DidUknowiPwn Wrote: First EnableLinkTo();
self.rightturret LinkTo( self, "tag_gunRight", (0,0,0), (0,0,0) );
Required Args:
1 : <linkto entity> The entity to attach this thing to
Optional Args
1 : <tag> The tag to attach the entity to
2 : <originOffset> The positional offset from the base position
3 : <anglesOffset> The angular offset from the base angles
Learn to read, it's MW3.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
02-18-2014, 10:52
@ DidUknowiPwn let's to us know that we have to make...
But it devilishly is a lot of work, and failure of the server not because of Addon, and because of the Client...
(02-18-2014, 09:10)SailorMoon Wrote: (02-18-2014, 06:36)DidUknowiPwn Wrote: First EnableLinkTo();
self.rightturret LinkTo( self, "tag_gunRight", (0,0,0), (0,0,0) );
Required Args:
1 : <linkto entity> The entity to attach this thing to
Optional Args
1 : <tag> The tag to attach the entity to
2 : <originOffset> The positional offset from the base position
3 : <anglesOffset> The angular offset from the base angles
Learn to read, it's MW3.
Ok @SailorMoon then hows it done ??
(02-18-2014, 09:10)SailorMoon Wrote: (02-18-2014, 06:36)DidUknowiPwn Wrote: First EnableLinkTo();
self.rightturret LinkTo( self, "tag_gunRight", (0,0,0), (0,0,0) );
Required Args:
1 : <linkto entity> The entity to attach this thing to
Optional Args
1 : <tag> The tag to attach the entity to
2 : <originOffset> The positional offset from the base position
3 : <anglesOffset> The angular offset from the base angles Same shit overall GSC functions haven't drastically changed from CoD4 to MW3.
Learn to read, it's MW3.
Do not take life too seriously. You will never get out of it alive.
|