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Help server other costume
#1
Hello Forum,

we have made a command at our server which causes that the skin of a person is changed. The person looks like a Mango fruit. We know, that this command only work on the map terminal. But we have the problem, that the other people which look at the mango see a head with a golden ACR. We hope you can say us why it doesnt work without this head and say us whether we can change it that there isnt a head anymore.

Thank you all

Yours faithfully
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#2
Try to attach something to "j_head" or "tag_head".

Also this can cause errors and player kicks.
C++/Obj-C developer. Neko engine wip
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#3
(02-16-2014, 22:53)SailorMoon Wrote: Try to attach something to "j_head" or "tag_head".

Also this can cause errors and player kicks.

yep it causes that damn j_mainroot error

and if you do the head model as nothing then it kicks everyone
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#4
Attaching models shouldn't cause errors other than tag doesn't exist. Try linkto?
Do not take life too seriously. You will never get out of it alive.
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#5
We dont know Whether you unnderstan it wrong. We mean you see the mango but in the head from the other players is this bug with the head and the acr.These look out of the head, almost nothing
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#6
how about posting a screenshot @dud_bolt3

would be smart right?
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#7
(02-17-2014, 09:23)d0h!² Wrote: how about posting a screenshot @dud_bolt3

would be smart right?

No, you are just idiot.
It's a typical cod's problem, if you don't know - then ignore this thread.
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#8
you dont even understood him either so shut up retard
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#9
Lightbulb 
@dud_bolt3
If you want to hide yourselves under model, and not to receive a mistake, I think Entity should use, and to update a position of the player...
As I think if you temporarily include model for 1-3 second and then to change it for standard skin,
you will receive less accidents of the client...

Big Grin
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#10
(02-17-2014, 14:18)Dude Wrote: @dud_bolt3
If you want to hide yourselves under model, and not to receive a mistake, I think Entity should use, and to update a position of the player...
As I think if you temporarily include model for 1-3 second and then to change it for standard skin,
you will receive less accidents of the client...

Big Grin

Do you mean spawn model and follow the client entity? Yeah that's good idea. If there're any LinkTo method, that would be great. Because this annoying problem exists since cod2, when I've tried to replace player model by a box - I had the same result. Disattaching head can cause j_mainroot error as someone said before.
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