Posts: 299
Threads: 1
Joined: Aug 2013
Reputation:
10
(02-17-2014, 14:39)SailorMoon Wrote: Do you mean spawn model and follow the client entity? Yeah that's good idea. If there're any LinkTo method, that would be great. Because this annoying problem exists since cod2, when I've tried to replace player model by a box - I had the same result. Disattaching head can cause j_mainroot error as someone said before.
i get the j_mainroot and im not even setting the head model
Posts: 3,704
Threads: 147
Joined: Jan 2011
Reputation:
119
(02-17-2014, 19:28)Casper Wrote: (02-17-2014, 14:39)SailorMoon Wrote: Do you mean spawn model and follow the client entity? Yeah that's good idea. If there're any LinkTo method, that would be great. Because this annoying problem exists since cod2, when I've tried to replace player model by a box - I had the same result. Disattaching head can cause j_mainroot error as someone said before.
i get the j_mainroot and im not even setting the head model
Well, that's can cause it too. Well, you can try to "Hide" body and LinkTo model.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Posts: 5
Threads: 3
Joined: Jan 2014
Reputation:
0
@d0h
Here is the screenshot it is on seatown but on terminal is the same buh
Posts: 3,704
Threads: 147
Joined: Jan 2011
Reputation:
119
(02-17-2014, 20:39)dud_bolt3 Wrote: @d0h
Here is the screenshot it is on seatown but on terminal is the same buh
![[Image: 20140217140218053.png]](https://lh4.googleusercontent.com/-QWt4gPF5IHs/UwJdxVcIEUI/AAAAAAAAAEs/nCyXdbg5GRg/w370-c-h370-n-o-k/20140217140218053.png)
Yea, that's what I am talking about.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Posts: 299
Threads: 1
Joined: Aug 2013
Reputation:
10
Ok how does LinkTo work ??
Posts: 1,741
Threads: 93
Joined: Mar 2012
Reputation:
26
First EnableLinkTo();
self.rightturret LinkTo( self, "tag_gunRight", (0,0,0), (0,0,0) );
Required Args:
1 : <linkto entity> The entity to attach this thing to
Optional Args
1 : <tag> The tag to attach the entity to
2 : <originOffset> The positional offset from the base position
3 : <anglesOffset> The angular offset from the base angles
Do not take life too seriously. You will never get out of it alive.
Posts: 3,704
Threads: 147
Joined: Jan 2011
Reputation:
119
(02-18-2014, 06:36)DidUknowiPwn Wrote: First EnableLinkTo();
self.rightturret LinkTo( self, "tag_gunRight", (0,0,0), (0,0,0) );
Required Args:
1 : <linkto entity> The entity to attach this thing to
Optional Args
1 : <tag> The tag to attach the entity to
2 : <originOffset> The positional offset from the base position
3 : <anglesOffset> The angular offset from the base angles
Learn to read, it's MW3.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Posts: 162
Threads: 25
Joined: Feb 2014
Reputation:
1
02-18-2014, 10:52
@ DidUknowiPwn let's to us know that we have to make...
But it devilishly is a lot of work, and failure of the server not because of Addon, and because of the Client...
Posts: 299
Threads: 1
Joined: Aug 2013
Reputation:
10
(02-18-2014, 09:10)SailorMoon Wrote: (02-18-2014, 06:36)DidUknowiPwn Wrote: First EnableLinkTo();
self.rightturret LinkTo( self, "tag_gunRight", (0,0,0), (0,0,0) );
Required Args:
1 : <linkto entity> The entity to attach this thing to
Optional Args
1 : <tag> The tag to attach the entity to
2 : <originOffset> The positional offset from the base position
3 : <anglesOffset> The angular offset from the base angles
Learn to read, it's MW3.
Ok @SailorMoon then hows it done ??
Posts: 1,741
Threads: 93
Joined: Mar 2012
Reputation:
26
(02-18-2014, 09:10)SailorMoon Wrote: (02-18-2014, 06:36)DidUknowiPwn Wrote: First EnableLinkTo();
self.rightturret LinkTo( self, "tag_gunRight", (0,0,0), (0,0,0) );
Required Args:
1 : <linkto entity> The entity to attach this thing to
Optional Args
1 : <tag> The tag to attach the entity to
2 : <originOffset> The positional offset from the base position
3 : <anglesOffset> The angular offset from the base angles Same shit overall GSC functions haven't drastically changed from CoD4 to MW3.
Learn to read, it's MW3.
Do not take life too seriously. You will never get out of it alive.
|