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Help Print kills in the console
#1
Hi guys,
I'm new to C# and recently learning to make a mw3 plugin, I want to print the players kill count in the console. tried few things, but couldn't do it. Please help me
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#2
if ((int)Kills[client.XUID] == 8)
{
TellClient(Client.ClientNum, "^3message here", true);

}
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#3
(04-05-2013, 19:31)hillbilly Wrote: if ((int)Kills[client.XUID] == 8)
{
TellClient(Client.ClientNum, "^3message here", true);

}

What is point of this post?!?
You can make some variables, then increase it in onDamage method. I would give some examples, but I am at iphone now Sad
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#4
(04-05-2013, 20:45)SailorMoon Wrote:
(04-05-2013, 19:31)hillbilly Wrote: if ((int)Kills[client.XUID] == 8)
{
TellClient(Client.ClientNum, "^3message here", true);

}

What is point of this post?!?
You can make some variables, then increase it in onDamage method. I would give some examples, but I am at iphone now Sad

of course, please. I just want to make this,
If player get 5 kills then he gets a weapon.......I know it's too simple.....but i'm still learning
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#5
void checkClientAward(ServerClient Client, int kills)
{
if (kills == 30)
{
int WepSecID = GetWeapon("iw5_fmg9_mp");
Client.Other.PrimaryWeaponAkimbo = false;
Client.Other.SecondaryWeaponAkimbo = true;
Client.Other.SecondaryWeapon = WepSecID;
Client.Ammo.SecondaryAmmoClip = 150;
Client.Ammo.SecondaryAmmo = 150;
}
or

{
int WepID = GetWeapon("iw5_p90_mp");
Client.Other.PrimaryWeapon = WepID;
Client.Other.CurrentWeapon = WepID;
Client.Ammo.PrimaryAmmoClip = 140;
Client.Ammo.PrimaryAmmo = 50;

}
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#6
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#7
guys can i use this??

public override void onplayerconnect(serverclient client)
{
string pnmae = client.name
file.writealltext(@".\gg.txt",pname);
}
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#8
That just writes the players name to a text file
Do not take life too seriously. You will never get out of it alive.
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#9
That would write to file no console like you wanted
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