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Custom Fire Sounds in MP
#1
For awhile I've been trying to get fire sounds to work in my mod but have had no luck. I was able to get reloads (until now, for some reason I broke them I guess) to work for my Peacekeeper however. I have done plenty of work with sounds on World at War but coming to BO I see it isn't the same way. Does anyone know how to get the working fire sounds?
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#2
Are you using BO Sound tool to convert files? And is there any error?
Show us your soundzone csv file.
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#3
Yea I've been using Tom's BO Sound Tool to convert the sounds without any problems. And uh, which file specifically?
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#4
(12-01-2013, 15:47)Rollonmath42 Wrote: Yea I've been using Tom's BO Sound Tool to convert the sounds without any problems. And uh, which file specifically?

Your csv file, which you added to mod.csv file. ( it's placed in "soundaliases/zones/" )
Here's example of my old file:
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#5
Ah, here it is:
Code:
name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot,voice_limit,file_xenon,file_size_xenon,file_ps3,file_size_ps3,file_pc,file_size_pc,file_wii,file_size_wii,source_csv,language
peacekeeper_bolt_back,raw\sound\wpn\smg\peacekeeper\bolt_back.wav,wpn_all_reload_plr,wpn_mp40,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.xm4,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.mp3,0,raw\sound\wpn\smg\peacekeeper\bolt_back.wav,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.wds,0,wpn_ww2,all
peacekeeper_bolt_release,raw\sound\wpn\smg\peacekeeper\bolt_forward.wav,wpn_all_reload_plr,wpn_mp40,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.xm4,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.mp3,0,raw\sound\wpn\smg\peacekeeper\bolt_forward.wav,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.wds,0,wpn_ww2,all
peacekeeper_mag_out,raw\sound\wpn\smg\peacekeeper\mag_out.wav,wpn_all_reload_plr,wpn_mp40,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.xm4,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.mp3,0,raw\sound\wpn\smg\peacekeeper\mag_out.wav,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.wds,0,wpn_ww2,all
peacekeeper_mag_in,raw\sound\wpn\smg\peacekeeper\mag_in.wav,wpn_all_reload_plr,wpn_mp40,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.xm4,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.mp3,0,raw\sound\wpn\smg\peacekeeper\mag_in.wav,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.wds,0,wpn_ww2,all
peacekeeper_tap,raw\sound\wpn\smg\peacekeeper\tap.wav,wpn_all_reload_plr,wpn_mp40,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.xm4,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.mp3,0,raw\sound\wpn\smg\peacekeeper\tap.wav,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.wds,0,wpn_ww2,all
peacekeeper_fire,raw\sound\wpn\smg\peacekeeper\fire_00.wav,wpn_aslt_shot_npc,wpn_m16,wpn_mp40_fire_plr_ring_f,wpn_aslt_npc,100,100,100,500,4000,5000,log3,log2,allon,rdefault,10,priority,3,oldest,-100,100,0,40,90,0.25,1,3d,loaded,nonlooping,pitch,1,0,100,,default,0,0,0,0,0.5,0.5,no,no,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,wpn_aslt_npc,no,raw\sound\wpn\smg\mp40\plr\shot\shot_00.xm4,0,raw\sound\wpn\smg\mp40\plr\shot\shot_00.mp3,0,raw\sound\wpn\smg\peacekeeper\fire.wav,0,raw\sound\wpn\smg\mp40\plr\shot\shot_00.wds,0,wpn_rollon,all
I skipped over the stuff that isn't part of my question (Peacekeeper only atm).
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#6
(12-01-2013, 17:20)Rollonmath42 Wrote: Ah, here it is:
Code:
name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot,voice_limit,file_xenon,file_size_xenon,file_ps3,file_size_ps3,file_pc,file_size_pc,file_wii,file_size_wii,source_csv,language
peacekeeper_bolt_back,raw\sound\wpn\smg\peacekeeper\bolt_back.wav,wpn_all_reload_plr,wpn_mp40,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.xm4,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.mp3,0,raw\sound\wpn\smg\peacekeeper\bolt_back.wav,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.wds,0,wpn_ww2,all
peacekeeper_bolt_release,raw\sound\wpn\smg\peacekeeper\bolt_forward.wav,wpn_all_reload_plr,wpn_mp40,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.xm4,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.mp3,0,raw\sound\wpn\smg\peacekeeper\bolt_forward.wav,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.wds,0,wpn_ww2,all
peacekeeper_mag_out,raw\sound\wpn\smg\peacekeeper\mag_out.wav,wpn_all_reload_plr,wpn_mp40,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.xm4,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.mp3,0,raw\sound\wpn\smg\peacekeeper\mag_out.wav,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.wds,0,wpn_ww2,all
peacekeeper_mag_in,raw\sound\wpn\smg\peacekeeper\mag_in.wav,wpn_all_reload_plr,wpn_mp40,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.xm4,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.mp3,0,raw\sound\wpn\smg\peacekeeper\mag_in.wav,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.wds,0,wpn_ww2,all
peacekeeper_tap,raw\sound\wpn\smg\peacekeeper\tap.wav,wpn_all_reload_plr,wpn_mp40,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.xm4,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.mp3,0,raw\sound\wpn\smg\peacekeeper\tap.wav,0,raw\sound\wpn\smg\ww2\mp40\foley\fly_mp40_mag_out.wds,0,wpn_ww2,all
peacekeeper_fire,raw\sound\wpn\smg\peacekeeper\fire_00.wav,wpn_aslt_shot_npc,wpn_m16,wpn_mp40_fire_plr_ring_f,wpn_aslt_npc,100,100,100,500,4000,5000,log3,log2,allon,rdefault,10,priority,3,oldest,-100,100,0,40,90,0.25,1,3d,loaded,nonlooping,pitch,1,0,100,,default,0,0,0,0,0.5,0.5,no,no,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,wpn_aslt_npc,no,raw\sound\wpn\smg\mp40\plr\shot\shot_00.xm4,0,raw\sound\wpn\smg\mp40\plr\shot\shot_00.mp3,0,raw\sound\wpn\smg\peacekeeper\fire.wav,0,raw\sound\wpn\smg\mp40\plr\shot\shot_00.wds,0,wpn_rollon,all
I skipped over the stuff that isn't part of my question (Peacekeeper only atm).


Then how you added the sounds? Used defaults?
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#7
What do you mean? The stuff I skipped over that i mentioned were stuff like ray gun, mp40, etc.
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#8
Try this,

Got my peacekeeper sounds to work:

Code:
peacekeeper_fire,sound\BlackOps2\peace\fire\peace_fire.wav,,wpn_peace,wpn_peace_fire_act_npc,event,97,97,100,250,4000,4000,default,default,allon,rdefault,1,oldest,5,reject,-34,34,0,70,90,0.25,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wpn\energy\raygun\npc\shot\shot_00.xm4,0,raw\sound\wpn\energy\raygun\npc\shot\shot_00.mp3,0,sound\BlackOps2\peace\fire\peace_fire.wav,0,raw\sound\wpn\energy\raygun\npc\shot\shot_00.wds,0,wpn_special,all
  Reply
#9
(12-02-2013, 01:08)JustDoingThisShit Wrote: Try this,

Got my peacekeeper sounds to work:

Code:
peacekeeper_fire,sound\BlackOps2\peace\fire\peace_fire.wav,,wpn_peace,wpn_peace_fire_act_npc,event,97,97,100,250,4000,4000,default,default,allon,rdefault,1,oldest,5,reject,-34,34,0,70,90,0.25,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wpn\energy\raygun\npc\shot\shot_00.xm4,0,raw\sound\wpn\energy\raygun\npc\shot\shot_00.mp3,0,sound\BlackOps2\peace\fire\peace_fire.wav,0,raw\sound\wpn\energy\raygun\npc\shot\shot_00.wds,0,wpn_special,all

By the way,
*headers* and reverb folder are important stuff. If he have different header line, compiler will just write an error.
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#10
That's weird though, I tried something very similar but it didn't work.
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