02-17-2013, 15:59
02-17-2013, 16:07
(02-17-2013, 15:59)JariZ Wrote: [ -> ]singlecell shows only the current 'cell' you're in.
kinda like minecraft on low drawing distance
I agree that it sucks
And in mw2 a mod was that everything was darker and stuff, that's not possible I guess
02-17-2013, 16:47
it's possible to make zombies faster, try Client.Other.SpeedScale.
I didn't read the whole thread, maybe someone else already told you.
I didn't read the whole thread, maybe someone else already told you.
02-17-2013, 17:03
(02-17-2013, 15:59)JariZ Wrote: [ -> ]singlecell shows only the current 'cell' you're in.
kinda like minecraft on low drawing distance
I agree that it sucks
Any other way to change sights ?
02-17-2013, 18:51
Ask master131 to implement setexpfog :>
02-17-2013, 20:25
02-17-2013, 23:58
OH about the question, for saving teams after going next map, I need to use that everyone joins, and that certain people suicide (because changing teams will bug)
And I wanted to make a randomizer of people who die, so like I start with 18 people (if server is full)
9 people will survive, 9 will be infected, I need to randomize this.
Can someone also help me with this?
And I wanted to make a randomizer of people who die, so like I start with 18 people (if server is full)
9 people will survive, 9 will be infected, I need to randomize this.
Can someone also help me with this?
02-18-2013, 09:15
r_colorMap 0 does the job quite well if we're still talking about darkness, have you tried it already?
02-18-2013, 11:55
(02-18-2013, 09:15)JariZ Wrote: [ -> ]r_colorMap 0 does the job quite well if we're still talking about darkness, have you tried it already?
Code:
if (Message == "!test")
{
SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
}
if (Message == "!testout")
{
SetClientDvar(Client.ClientNum, "r_singleCell \"1\"");
}
if (Message == "!test2")
{
SetClientDvar(Client.ClientNum, "r_colorMap \"0\"");
}
if (Message == "testout2")
{
SetClientDvar(Client.ClientNum, "r_colorMap \"1\"");
}
It's not working, do I do something wrong?
(02-17-2013, 15:40)JariZ Wrote: [ -> ]1. I'm not sure if those are patched by IW, but onplayerspawn just do Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
2. Try using null as clientnum
Error 1 'Addon.ServerClient' does not contain a definition for 'SetClientDvar' and no extension method 'SetClientDvar' accepting a first argument of type 'Addon.ServerClient' could be found (are you missing a using directive or an assembly reference?)
02-18-2013, 20:19
dunno, but did u reference the addon 1.43 or 1.44