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Help A few questions
#11
singlecell shows only the current 'cell' you're in.
kinda like minecraft on low drawing distance
I agree that it sucks
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#12
(02-17-2013, 15:59)JariZ Wrote: singlecell shows only the current 'cell' you're in.
kinda like minecraft on low drawing distance
I agree that it sucks

And in mw2 a mod was that everything was darker and stuff, that's not possible I guess Sad
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#13
it's possible to make zombies faster, try Client.Other.SpeedScale.
I didn't read the whole thread, maybe someone else already told you.
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#14
(02-17-2013, 15:59)JariZ Wrote: singlecell shows only the current 'cell' you're in.
kinda like minecraft on low drawing distance
I agree that it sucks

Any other way to change sights ?
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#15
Ask master131 to implement setexpfog :>
Do not take life too seriously. You will never get out of it alive.
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#16
(02-17-2013, 18:51)DidUknowiPwn Wrote: Ask master131 to implement setexpfog :>

@master131 by this, I ask you to implement setexpfog :>

xD, I don't even know what setexpfog is Sad
Should I send him an message :p?
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#17
OH about the question, for saving teams after going next map, I need to use that everyone joins, and that certain people suicide (because changing teams will bug)

And I wanted to make a randomizer of people who die, so like I start with 18 people (if server is full)
9 people will survive, 9 will be infected, I need to randomize this.
Can someone also help me with this?
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#18
r_colorMap 0 does the job quite well if we're still talking about darkness, have you tried it already?
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#19
(02-18-2013, 09:15)JariZ Wrote: r_colorMap 0 does the job quite well if we're still talking about darkness, have you tried it already?
Code:
if (Message == "!test")
            {
                SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
                
            }
            if (Message == "!testout")
            {
                SetClientDvar(Client.ClientNum, "r_singleCell \"1\"");
            }

            if (Message == "!test2")
            {
                SetClientDvar(Client.ClientNum, "r_colorMap \"0\"");
            }
            if (Message == "testout2")
            {
                SetClientDvar(Client.ClientNum, "r_colorMap \"1\"");
            }

It's not working, do I do something wrong?

(02-17-2013, 15:40)JariZ Wrote: 1. I'm not sure if those are patched by IW, but onplayerspawn just do Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
2. Try using null as clientnum

Error 1 'Addon.ServerClient' does not contain a definition for 'SetClientDvar' and no extension method 'SetClientDvar' accepting a first argument of type 'Addon.ServerClient' could be found (are you missing a using directive or an assembly reference?)
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#20
dunno, but did u reference the addon 1.43 or 1.44
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