Is it possible to make a map all dark and foggy?
So like I don't see very much and it's night or something, like that.
(Needs to be a plugin)
And is it possible to make ONLY infected team slower/faster?
And the big hard question
I want to make that you go from map to map, and the survivors will stay survivor, and the infected will stay infected, and I also want to take the guns with it.
If that weapons is not possible, I really want that onmapchange, that survivors stay survivors, and infected stay infected
.
Can anyone help me with this?
Everything except second is surely possible
The first question just requires changing of vision try icbm or aftermath for the third one it is a little difficult. First carete a list of survivors and infected OnPreMapChange and then on after map change kill everyone who was in infected list and they become infected again
(02-17-2013, 11:20)archit Wrote: [ -> ]Everything except second is surely possible
The first question just requires changing of vision try icbm or aftermath for the third one it is a little difficult. First carete a list of survivors and infected OnPreMapChange and then on after map change kill everyone who was in infected list and they become infected again
I thought second zoomby alex made it, he made super fast zombie.
(I'm not sure if he made it or @sailormoon did before sailormoon comes rage here because he made it
)
Okay thanks, but
"The first question just requires changing of vision try icbm or aftermath"
I am kinda noob with this than, how do I change vision?
And I use the addon you know? xD
(02-17-2013, 12:47)99IRock Wrote: [ -> ] (02-17-2013, 11:20)archit Wrote: [ -> ]Everything except second is surely possible
The first question just requires changing of vision try icbm or aftermath for the third one it is a little difficult. First carete a list of survivors and infected OnPreMapChange and then on after map change kill everyone who was in infected list and they become infected again
I thought second zoomby alex made it, he made super fast zombie.
(I'm not sure if he made it or @sailormoon did before sailormoon comes rage here because he made it )
Okay thanks, but
"The first question just requires changing of vision try icbm or aftermath"
I am kinda noob with this than, how do I change vision?
And I use the addon you know? xD
Why fog spawning is not possible?
That's idea, i'll make fog plugin
(02-17-2013, 13:27)SailorMoon Wrote: [ -> ]Why fog spawning is not possible?
That's idea, i'll make fog plugin
I don't see the fun of this, what do you mean -.-
Did I say fog spawning is not possible?
I think I didn't :O
Wow thanks so much @
JariZ
Code:
Owner.SetClientDvar(Client.ClientNum, "r_singleCell \"1\"");
Owner.SetClientDvar(Client.ClientNum, "r_colormap \"0\"");
and
Code:
Owner.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
Owner.SetClientDvar(Client.ClientNum, "r_colormap \"1\"");
How do I make this just onplayerspawn ? or something like that?
Thanks already so much
Second question again :
I have this on a chat command !thirdperson
Code:
SetClientDvar(Client.ClientNum, "cg_thirdperson 1");
Just a question do I make everyone thirdperson by using this:
Code:
SetClientDvar(Client, "cg_thirdperson 1"); // Removed ClientNum
1. I'm not sure if those are patched by IW, but onplayerspawn just do Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
2. Try using null as clientnum
(02-17-2013, 15:51)SailorMoon Wrote: [ -> ] (02-17-2013, 15:40)JariZ Wrote: [ -> ]1. I'm not sure if those are patched by IW, but onplayerspawn just do Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
2. Try using null as clientnum
r_singleCell sucks
What does singleCell?
Client.SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
Doesn't exists
SetClientDvar(Client.ClientNum, "r_singleCell \"0\"");
This does